Gardo's Henchmen

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VonAlric
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Gardo's Henchmen

#1 Post by VonAlric »

Henchmen belonging to Gardo go here.
It's hard to explain puns to kleptomaniacs because they always take things literally.

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VonAlric
Ranger Knight
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Posts: 1574
Joined: Tue Oct 23, 2012 7:13 pm
Location: South Carolina

Re: Gardo's Henchmen

#2 Post by VonAlric »

== Notai of the Longstriders ==
Cerves Brave / Level 4
XP 9611/14400 (+5% XP bonus)
Neutral

== Attributes ==
STR 16 (+2)
INT 12 (+0)
WIS 11 (+0)
DEX 10 (+0)
CON 12 (+0)
CHA 9 (+0)


===Background===

===Racial Abilities===
Difficult to surprise - only on a roll of 1 on 1d6. Additionally, if they are surprised, they may still move – but take no other actions – during that round
+1 to initiative, as long as they are out of doors.
Base unencumbered speed of 150’ (50’). Their speed is reduced as normal vial encumbrance
When traveling outdoors; they need only rest once every two weeks when traveling at a normal pace, or they can force march for two days before needing to rest.
Hear Noise (as Thief) - 13+
Sneak (as Thief) - 11+
When indoors, or underground areas, or in thick woods, they suffer a -1 penalty to all rolls.

===Languages===
Common
Cerves

===Knacks===
Skirmisher - The character is able to break up their movement to move, attack, and then move at their full movement rate without their opponent gaining a bonus to hit them.

===Skills===
*Naturalism (Expert, 10+)
*Wilderness survival, grasslands (expert, 10+)
*Navigation (proficient, 15+)
*Knowledge, Isendan (expert ,10+)

== Combat ==
AC: 15/12 (w/o shield)
HP: 13/13
Movement Rate: 120'
Initiative Modifier: +1 (outdoors only)
Attacks: 1
*Primary Melee Attack: Spear (+4 hit, 1d6+4 dmg)
*Secondary Melee Attack:
*Primary Ranged Attack: Short Bow (+1 hit, 1d6+1 dmg)

Cleave: If melee/ranged attack slays an opponent, can make an additional attack against an additional opponent. Can continue to do this up to a number of times as level of character as long as each hit slays an opponent.
Fighting Style - Spear and Shield (gain +1 bonus to AC when fighting)

Saves:
*Petrification & Paralysis - 12
*Poison & Death -13
*Breath - 15
*Rod, Staves & Spells - 14
*Wands - 14

== Equipment ==
*Money: 2,642 gp
*Readied:
Leather armor
Hide shield
Spear, +1 - [Once a day it will return immediately after being thrown. If the wielder can make a second attack with the spear in the round they may do so; otherwise they may attack as normal the following round]
Short Bow
Quiver w/ 20 arrows
Backpack

*Packed in Backpack
Rope, 50'
Torches x10
Tinderbox
Bedroll
1 wks Iron Rations
2 waterskins
Last edited by VonAlric on Thu Jun 17, 2021 2:35 am, edited 10 times in total.
It's hard to explain puns to kleptomaniacs because they always take things literally.

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VonAlric
Ranger Knight
Ranger Knight
Posts: 1574
Joined: Tue Oct 23, 2012 7:13 pm
Location: South Carolina

Gardo's Henchmen

#3 Post by VonAlric »

== Wulfka Ad ==
Human/Fighter/Level 4
XP 11,419/16,000 (+5% XP bonus)
Neutral

== Attributes ==
STR 13 (+1 to hit/dmg/open doors)
INT 13 (+1 language)
WIS 16 (+2 on magic-based saves)
DEX 13 (+1 AC/Missile/Init)
CON 12 (+0)
CHA 13 (+1 reactions)


===Background===
A farmer's daughter, eager for adventure.

===Languages===
Common, +1 addt'l

===Knacks===
Fighting Style: Sword and Shield (AC +1)

Combat Maneuvers:
• Defensive Stance (INT)
• Grapple (STR)
• Trip (STR)

Toughness (HD: d10)
Self-improvement, primary (+2 Dex)

===Skills===
• Animal Handling (Proficient, WIS based, 13+)
• Riding (Proficient, 15+)
• Healing (Proficient, WIS based, 13+)

== Combat ==
AC: 21
HP: 35/35
Movement Rate: 60'
Initiative Modifier: +0
Attacks: 1
*Primary Melee Attack: Long Sword (+3 hit, 1d8+2 dmg)
*Secondary Melee Attack:
*Primary Ranged Attack: Short Bow (+2 hit, 1d6+1 dmg)

Saves:
*Petrification & Paralysis - 12
*Poison & Death - 10
*Breath - 13
*Wands - 11
*Rod, Staves, Spells - 14
(+2 on magic-based saves.)

== Equipment ==
*Money: 2,695 gp; 5 sp
*Readied:
Plate Mail
Thimble: +1 Shield
Long Sword
Backpack

*Packed
Bedroll
Flint & Steel
Torches (8)
Waterskin
Short Bow
Quiver, 20 arrows

Theodora: Riding Horse
Saddle
2 Saddlebags
Chainmail
It's hard to explain puns to kleptomaniacs because they always take things literally.

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