Session 0: Fieldstone
Re: Session 0: Fieldstone
Thalian
A lot of the technical jargon being thrown about definitely flies over the young cleric's head, but from the way everyone was talking about the water supply, it would seem as if this was a natural occurrence. Satisfied with the answers given, he nods his head and smiles. "No foul play is always a good thing to hear!"
Eager to reach their journey's destination, Thalian picks up the pace. He too knows that the group is out in the open, making lots of noise. He'd rather not tangle with any more curious critters than he had to.
"Still, I too am surprised to hear that you are well-versed in many things about the world, Alessa. I find that young ladies your age are more concerned about learning how to housekeep and tend to children than expand their book smarts. Though, now that I think about it, the High Priestess was also quite knowledgeable about a lot of things, at least when it came to worship." Thalian is lost in thought for a moment as he looks back on his childhood, a smile stuck to his face.
A lot of the technical jargon being thrown about definitely flies over the young cleric's head, but from the way everyone was talking about the water supply, it would seem as if this was a natural occurrence. Satisfied with the answers given, he nods his head and smiles. "No foul play is always a good thing to hear!"
Eager to reach their journey's destination, Thalian picks up the pace. He too knows that the group is out in the open, making lots of noise. He'd rather not tangle with any more curious critters than he had to.
"Still, I too am surprised to hear that you are well-versed in many things about the world, Alessa. I find that young ladies your age are more concerned about learning how to housekeep and tend to children than expand their book smarts. Though, now that I think about it, the High Priestess was also quite knowledgeable about a lot of things, at least when it came to worship." Thalian is lost in thought for a moment as he looks back on his childhood, a smile stuck to his face.
Re: Session 0: Fieldstone
Serpent Gorge
Thalian lingers at the shores of Gray Lake a bit longer than the rest, studying the surface of the water, and other than a few patches of moss or algae clinging to the shoreline, does not spot any forms of aquatic life.
With much distance yet to travel, and not wanting to delay their journey any longer, the group sets off again, navigating the craggy surface towards the opposite end of the cavern. On the early stages of their journey, Alessa impresses with her knowledge of likely causes of water drainage affecting the now departed lake.
Another hour later, the group finds themselves at the base of the steep, vertical canyon wall, with another rope ladder securely mounted to the surface above. The ascent proves to be safe, and without incident.
Arriving at the surface on the opposite end of the canyon, the group finds their path leading directly into a forest, whose trees are mostly old, and gnarled. The weather also takes a turn for the worse as a cold rain begins to fall, making the journey even more miserable. The gloom of the forest is matched by its eerie silence, which persists for nearly three hours as the group navigates the twisting maze of trees and confusing ravines.
Then, as the group tops what amounts to a small rise, the forest breaks, and in the near distance, a broad valley, like a writhing serpent, spreads out before them in seemingly miles in either direction.
While being pelted by cold rain, the group crosses the brief clearing and find themselves at the end of the Serpent Gorge: It's difficult to accurately gauge, but a steep slope leads down this massive valley, which appears to descend 70, 80... maybe 100 feet. This muddy slope, in the rain, is becoming more and more slick and treacherous as time passes.
On the opposite of this valley, near the surface -- so maybe another 100 feet up -- the entrance to the tomb can be seen.
Getting there, however, will almost certainly prove to be a challenge.
---
Okay, here is where you guys get to discuss your plans for crossing the valley, which includes descending its depths (without the benefit of an existing, built-in rope ladder).
---
Date: 26 Elient
Time: 13:14
Character Details
Marching Order
5-Foot
Thalian lingers at the shores of Gray Lake a bit longer than the rest, studying the surface of the water, and other than a few patches of moss or algae clinging to the shoreline, does not spot any forms of aquatic life.
With much distance yet to travel, and not wanting to delay their journey any longer, the group sets off again, navigating the craggy surface towards the opposite end of the cavern. On the early stages of their journey, Alessa impresses with her knowledge of likely causes of water drainage affecting the now departed lake.
Another hour later, the group finds themselves at the base of the steep, vertical canyon wall, with another rope ladder securely mounted to the surface above. The ascent proves to be safe, and without incident.
Arriving at the surface on the opposite end of the canyon, the group finds their path leading directly into a forest, whose trees are mostly old, and gnarled. The weather also takes a turn for the worse as a cold rain begins to fall, making the journey even more miserable. The gloom of the forest is matched by its eerie silence, which persists for nearly three hours as the group navigates the twisting maze of trees and confusing ravines.
Then, as the group tops what amounts to a small rise, the forest breaks, and in the near distance, a broad valley, like a writhing serpent, spreads out before them in seemingly miles in either direction.
While being pelted by cold rain, the group crosses the brief clearing and find themselves at the end of the Serpent Gorge: It's difficult to accurately gauge, but a steep slope leads down this massive valley, which appears to descend 70, 80... maybe 100 feet. This muddy slope, in the rain, is becoming more and more slick and treacherous as time passes.
On the opposite of this valley, near the surface -- so maybe another 100 feet up -- the entrance to the tomb can be seen.
Getting there, however, will almost certainly prove to be a challenge.
---
Okay, here is where you guys get to discuss your plans for crossing the valley, which includes descending its depths (without the benefit of an existing, built-in rope ladder).
---
Date: 26 Elient
Time: 13:14
- Sunrise: 05:58
- Sunset: 21:05
- Low: 48°
- High: 57°
- Precipitation: Cold, steady rain
- Wind: Gentle, with an occasional slight breeze.
- None
- Dim Light
- None
Character Details
- BearSiren817 as Feylynn | Female | Chaotic Good | Wood Elf | Rogue (1) | HD: 1 (1d8) | HP: 9 | AC: 13 | SP: 35' | Initiative: +3 | Darkvision: Yes | Inspiration: No
- Bluetongue as Schillachi | Male | Chaotic Neutral | Tiefling | Warlock (1) | HD: 1 (1d8) | HP: 9 | AC: 12 | SP: 30' | Initiative: +1 | Darkvision: Yes | Inspiration: No
- Faanku as Alessa | Female | Neutral Good | Variant Human | Wizard (1) | HD: 1 (1d6) | HP: 9 | AC: 12 | SP: 30' | Initiative: +2 | Darkvision: No | Inspiration: No
- Rex as Luawn | Male | Neutral Good | Human | Fighter (1) | HD: 1 (1d10) | HP: 12 | AC: 18 | SP: 30' | Initiative: +3 | Darkvision: No| Inspiration: No
- Rukellian as Thalian | Male | Neutral Good | Human | Cleric (1) | HD: 1 (1d8) | HP: 10 | AC: 18 | SP: 30' | Initiative: 0 | Darkvision: No| Inspiration: No
Marching Order
5-Foot
- Feylynn
Luawn
Alessa
Schillachi
Thalian
- Feylynn | Luawn
Alessa
Schillachi | Thalian
- Watch: Armored
- Sleep: Unarmored
- First Shift (Three Hours: 21:00-24:00)
Thalian
Luawn
Second Shift (Three Hours: 01:00-03:00)
Feylynn (Leather)
Alessa- Selynornis
Feylynn
Schillachi
- None.
Re: Session 0: Fieldstone
Thalian will carefully observe the slope descending down, checking for any pre-established paths that may still be viable from years past, looking for large rocks that can serve as waypoints for the group's trek down.
-
- Pathfinder
- Posts: 309
- Joined: Sun Jul 15, 2018 6:11 am
- Location: Knoxville, Tennessee
Re: Session 0: Fieldstone
Feylynn will examine as well and see if there looks to be a decent way down.
Extra roll (not sure the best to use)
[1d20] = 12
Extra roll (not sure the best to use)
[1d20] = 12
Re: Session 0: Fieldstone
Luawn
Luawn will check it out and see if he can find the best path.
Survival [1d20+2] = 7+2 = 9
If needed roll [1d20] = 14
Luawn will check it out and see if he can find the best path.
Survival [1d20+2] = 7+2 = 9
If needed roll [1d20] = 14
Re: Session 0: Fieldstone
The above was a mistake on my part.dmw71 wrote:On the opposite of this valley, near the surface -- so maybe another 100 feet up -- the entrance to the tomb can be seen.
The entrance to the tomb is at the bottom of the valley you're facing, not near the top on the opposite end. This fact doesn't/shouldn't change anything at this point, and will obviously make things easier as you only have to worry about getting yourselves down (and not back up again), and gravity can lend an assist if you ever run out of ideas.
This discrepancy came up while I began to piece together my next update, which I hope to be able to submit later tonight.
Re: Session 0: Fieldstone
Serpent Gorge
Thalian creeps to the edge of the valley and peers down the slope, checking for any pre-established paths that may still be viable. At the base, there are clear markings where the area has previously been used as a camp of sorts, and it's evident where previous groups have began their descent, but the previous paths taken become less obvious maybe a third of the way down.
The holy man, Feylynn, Luawn, Alessa, and Schillachi all spend a few moments surveying the area, each picking the path they believe to be the easiest and safest to navigate.
Regardless of path chosen, the collective opinion is that taking the slope will take at least a half hour -- an hour if progress is slow and extra caution is taken.
---
Okay, here's the deal.
The climb down is not going to be without risk, and each character will need to make three Dexterity (Acrobatics) checks against a DC 10 in order to avoid slipping down the slope. This normal descent will take approximately 30-minutes. If you elect to take extra precautions, the route will take twice as long (approximately 60-minutes) but you can make your Dexterity (Acrobatics) checks with advantage.
Each player can decide how they want to proceed; normally or with extra caution. This must be declared before making any rolls.
---
Date: 26 Elient
Time: 13:19
Character Details
Marching Order
5-Foot
Thalian creeps to the edge of the valley and peers down the slope, checking for any pre-established paths that may still be viable. At the base, there are clear markings where the area has previously been used as a camp of sorts, and it's evident where previous groups have began their descent, but the previous paths taken become less obvious maybe a third of the way down.
The holy man, Feylynn, Luawn, Alessa, and Schillachi all spend a few moments surveying the area, each picking the path they believe to be the easiest and safest to navigate.
Regardless of path chosen, the collective opinion is that taking the slope will take at least a half hour -- an hour if progress is slow and extra caution is taken.
---
Okay, here's the deal.
The climb down is not going to be without risk, and each character will need to make three Dexterity (Acrobatics) checks against a DC 10 in order to avoid slipping down the slope. This normal descent will take approximately 30-minutes. If you elect to take extra precautions, the route will take twice as long (approximately 60-minutes) but you can make your Dexterity (Acrobatics) checks with advantage.
Each player can decide how they want to proceed; normally or with extra caution. This must be declared before making any rolls.
- If you make a check and that check is successful, you can roll again, and again, until safely reaching the bottom with three successes.
- If any check fails, please stop making Acrobatics checks and instead make me a simple Dexterity saving throw.
---
Date: 26 Elient
Time: 13:19
- Sunrise: 05:58
- Sunset: 21:05
- Low: 48°
- High: 57°
- Precipitation: Cold, steady rain
- Wind: Gentle, with an occasional slight breeze.
- None
- Dim Light
- None
Character Details
- BearSiren817 as Feylynn | Female | Chaotic Good | Wood Elf | Rogue (1) | HD: 1 (1d8) | HP: 9 | AC: 13 | SP: 35' | Initiative: +3 | Darkvision: Yes | Inspiration: No
- Bluetongue as Schillachi | Male | Chaotic Neutral | Tiefling | Warlock (1) | HD: 1 (1d8) | HP: 9 | AC: 12 | SP: 30' | Initiative: +1 | Darkvision: Yes | Inspiration: No
- Faanku as Alessa | Female | Neutral Good | Variant Human | Wizard (1) | HD: 1 (1d6) | HP: 9 | AC: 12 | SP: 30' | Initiative: +2 | Darkvision: No | Inspiration: No
- Rex as Luawn | Male | Neutral Good | Human | Fighter (1) | HD: 1 (1d10) | HP: 12 | AC: 18 | SP: 30' | Initiative: +3 | Darkvision: No| Inspiration: No
- Rukellian as Thalian | Male | Neutral Good | Human | Cleric (1) | HD: 1 (1d8) | HP: 10 | AC: 18 | SP: 30' | Initiative: 0 | Darkvision: No| Inspiration: No
Marching Order
5-Foot
- Feylynn
Luawn
Alessa
Schillachi
Thalian
- Feylynn | Luawn
Alessa
Schillachi | Thalian
- Watch: Armored
- Sleep: Unarmored
- First Shift (Three Hours: 21:00-24:00)
Thalian
Luawn
Second Shift (Three Hours: 01:00-03:00)
Feylynn (Leather)
Alessa- Selynornis
Feylynn
Schillachi
- None.
Re: Session 0: Fieldstone
Luawn
Luawn decides to be extra cautious and go slow.
Acrobatics with advantage [1d20+3] = 16+3 = 19 [1d20+3] = 13+3 = 16
Acrobatics with advantage [1d20+3] = 14+3 = 17 [1d20+3] = 11+3 = 14
Acrobatics with advantage [1d20+3] = 13+3 = 16 [1d20+3] = 10+3 = 13
If needed roll [1d20] = 15
Luawn decides to be extra cautious and go slow.
Acrobatics with advantage [1d20+3] = 16+3 = 19 [1d20+3] = 13+3 = 16
Acrobatics with advantage [1d20+3] = 14+3 = 17 [1d20+3] = 11+3 = 14
Acrobatics with advantage [1d20+3] = 13+3 = 16 [1d20+3] = 10+3 = 13
If needed roll [1d20] = 15
Re: Session 0: Fieldstone
Thalian will follow suit and take things slowly.
Acrobatics (Dexterity) Check against DC 10 [1d20] = 16
Acrobatics (Dexterity) Check against DC 10 [1d20] = 7
Acrobatics (Dexterity) Check against DC 10 [1d20] = 8
Acrobatics (Dexterity) Check against DC 10 [1d20] = 4
Dexterity Check against 11 [1d20] = 18
Roll, if needed [1d20] = 1 Let's hope I don't need it.
Acrobatics (Dexterity) Check against DC 10 [1d20] = 16
Acrobatics (Dexterity) Check against DC 10 [1d20] = 7
Acrobatics (Dexterity) Check against DC 10 [1d20] = 8
Acrobatics (Dexterity) Check against DC 10 [1d20] = 4
Dexterity Check against 11 [1d20] = 18
Roll, if needed [1d20] = 1 Let's hope I don't need it.
Last edited by Rukellian on Mon Jul 08, 2019 6:25 pm, edited 1 time in total.
Re: Session 0: Fieldstone
"Oh, book smarts and practical intelligence go hand in hand, that's always been my outlook. Though not grandmother's, strangely enough. She's never been one for cataloguing, which is a crime most foul considering the vast depth of her knowledge; if only what she knows could be recorded in written word instead of passed on in the oral traditions of old. Of course I have told her this until I am quite blue in the face, but she just smiles as if the concept amuses her!" She sighs deeply, then meets the young cleric's gaze. "And as for housekeeping and rearing children, well... that's rather fine for the village and I am not clueless about the... workings of... well, you know... a-anyway, this is hardly appropriate conversation for the road, Mr Thalian Goldehart! Just because the Gods graced you with such fine looks!"Rukellian wrote:"Still, I too am surprised to hear that you are well-versed in many things about the world, Alessa. I find that young ladies your age are more concerned about learning how to housekeep and tend to children than expand their book smarts.
====
Ever prudent, Alessa takes her time descending the steep cliff-face.
-
- Pathfinder
- Posts: 309
- Joined: Sun Jul 15, 2018 6:11 am
- Location: Knoxville, Tennessee
Re: Session 0: Fieldstone
Stretching a little bit. Feylynn decides to proceed with the quicker descent speed.
[1d20+5] = 18+5 = 23 Success!
[1d20+5] = 14+5 = 19 Success!
[1d20+5] = 14+5 = 19 Success!
If needed:
[1d20] = 20
Feylynn hopefully reaching the bottom, gives a little one two three shadow boxing punches on a high from her amazing ability to climb find a route down and doing so quickly. She will be on the lookout after looking back and noticing she hasn’t been followed as quite successfully.
[1d20+5] = 18+5 = 23 Success!
[1d20+5] = 14+5 = 19 Success!
[1d20+5] = 14+5 = 19 Success!
If needed:
[1d20] = 20
Feylynn hopefully reaching the bottom, gives a little one two three shadow boxing punches on a high from her amazing ability to climb find a route down and doing so quickly. She will be on the lookout after looking back and noticing she hasn’t been followed as quite successfully.
Re: Session 0: Fieldstone
Moving here: Session 1: Tomb of the Hero's Light.