Pregame Discussions

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Rex
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Re: Pregame Discussions

#101 Post by Rex »

I think we should add the Barbarian to group 1 and move either the monk or fighter to group 2. Seems like it would balance better.

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drpete
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Re: Pregame Discussions

#102 Post by drpete »

I guess the question is whether the tabaxi ought to be together, or if we're going for minimal swapping...? Feral tabaxi and bookworm don't sound connected...

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Re: Pregame Discussions

#103 Post by Pulpatoon »

I endorse drpete's group breakdown.

But I'm flexible and not too worried about having a maximally-apportioned party. I'll choose a group with a fun rp dynamic of solid strategy every time.

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Re: Pregame Discussions

#104 Post by BearSiren817 »

I’d rather be the lone Tabaxi in my party. The entire motivation: “Those tabaxi gifted with curiosity are compelled to wander far and wide. They seek out stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant of the world beyond their home”
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drpete
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Re: Pregame Discussions

#105 Post by drpete »

Alright, then let's say Pulpatoon's monk moves over to group 2?

That puts:
3 casters / partial casters in each group (sorcerer, druid, bladesinger vs warlock, cleric, ranger)
1 rogue per group (dwarf vs tabaxi)
2-3 Combat specialists each (barbarian, bladesinger vs cleric, ranger, monk)
1 nature specialist each (Druid vs ranger)
1 face each (sorcerer vs warlock)

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Re: Pregame Discussions

#106 Post by Scott308 »

I think that's a good division.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

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Re: Pregame Discussions

#107 Post by GreyWolfVT »

Computer +1 wrote:I dont care about the groups one way or the other. We can roleplay and see what works and then kill each other.
I sort of feel the same except the kill each other part. :shock:
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Rex
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Re: Pregame Discussions

#108 Post by Rex »

Sure looks good. Agree with GreyWolf VT, not much on killing each other. Over this way there be Dragons to slay.

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Re: Pregame Discussions

#109 Post by dmw71 »

The OOC I thread has been unlocked.

While we haven't quite started, I am officially considering this game in progress, so please feel free to begin posting any questions or other chatter there; moving away from here.

Also, please note the questions asked in my first 'real' OOC post, linked above. Can each of you as players please confirm the information for your characters; then, in your respective groups, begin discussing the requested group strategies?


Thanks!
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Re: Pregame Discussions

#110 Post by Computer +1 »

Forgive me I am not to 5e. Does a cantrip being cast at will mean unlimited times?

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Re: Pregame Discussions

#111 Post by Scott308 »

Yup!
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Re: Pregame Discussions

#112 Post by Computer +1 »

Scott308 wrote:Yup!
Awesome!!

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Re: Pregame Discussions

#113 Post by Scott308 »

Having unlimited attack cantrips is pretty awesome. It makes a first level Wizard much more than one Sleep spell and then hide at the back of the room. Also, Ritual spells can be cast without using a spell slot as long as you are willing and able to take 10 minutes to cast it.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

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Re: Pregame Discussions

#114 Post by Rex »

I wish I knew that in the the Urban Investigation game, I thought I was out of spells. Oh well my bad for not asking.

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Re: Pregame Discussions

#115 Post by dmw71 »

Computer +1 wrote:Does a cantrip being cast at will mean unlimited times?
I know Scott already answered this, but I figured I'd come in and provide links to the official rules:

Cantrips
Cantrips wrote:"A cantrip is a spell that can be cast at will, without using a spell slot and without being prepared in advance. Repeated practice has fixed the spell in the caster's mind and infused the caster with the magic needed to produce the effect over and over. A cantrip's spell level is 0."
Rituals
Rituals wrote:"Certain spells have a special tag: ritual. Such a spell can be cast following the normal rules for spellcasting, or the spell can be cast as a ritual. The ritual version of a spell takes 10 minutes longer to cast than normal. It also doesn't expend a spell slot, which means the ritual version of a spell can't be cast at a higher level.

To cast a spell as a ritual, a spellcaster must have a feature that grants the ability to do so. The cleric and the druid, for example, have such a feature. The caster must also have the spell prepared or on his or her list of spells known, unless the character's ritual feature specifies otherwise, as the wizard's does."
An example of a ritual spell is, Alarm:
Ritual.jpg
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Rex
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Re: Pregame Discussions

#116 Post by Rex »

Thanks Dave that is helpful. As far as I can tell the only 2 ritual spells I have access to are detect magic and purify food and water. Both would be great, I will think about it and may swap out detect magic with goodberry and pick up purify food and water or goodberry depending what it looks like we will be doing. I have one general purpose cantrip and one combat, I think I will leave that.

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Re: Pregame Discussions

#117 Post by dmw71 »

Rex wrote:Thanks Dave that is helpful. As far as I can tell the only 2 ritual spells I have access to are detect magic and purify food and water.
Druid's actually have four ritual spells available at 1st level. There's a nice search tool on D&D Beyond where you can quickly find this.

Spells > Official > By Class > Druid

There's a 'Ritual' option in the "Show Advanced Filters" section:
Ritual.jpg
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Also, keep in mind, per the 'Preparing and Casting Spells' section under the Druid class:
"You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list."
Regarding changing prepared spells (and this will go for anyone with a spell list), I just ask that you let me know if/when you do this since I will also be tracking this information in the "footer" section of each update.
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