Scenario #1: Goblintown - Stop the Adventurers!

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Rusty Tincanne
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#201 Post by Rusty Tincanne »

GreyWolfVT wrote:Mim attacks Gock hitting for 10 dmg! killing him!
Gock is dead! :o

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Re: Scenario #1: Goblintown - Stop the Adventurers!

#202 Post by GreyWolfVT »

Yeah that does make a good point how can a dead Gock make a run for it? There is no way he had more than 10 hp :shock:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Scenario #1: Goblintown - Stop the Adventurers!

#203 Post by GreyWolfVT »

Prison Battle Round 7
Group Initiative Adventurers [1d10] = 2, Goblins [1d10] = 10 Adventurer's go first!
---------------------------------------------------------------
Adventurers
Mim tries to attack Praek but misses.
Pike tries to attack Praek but misses.
Lucky throws a dagger at Biskins but misses.
Nelsum charges after Flea Bottom hitting for 5 dmg! killing him!
Laertes swings his staff at Praek but cannot connect.
Whisper picks up and uses Ardella's wand on Biskins hitting for 2 dmg!
Peet, Cole stay back and defend the injured Stefan.
---------------------------------------------------------------
Remaining Goblins
Biskins grabs Madadam and drags him while fleeing.
Flea Bottom dies by Nelsum
Praek issues a retreat and runs for it. Grabs a torch to block pursuit.
Madadam gets dragged away by Biskins
-----------------------------------------------------------------------------------------------------
Quick Summary: Goblins retreated and started a small fire to block pursuit from the adventurers. The adventurers add to the fire by torching everything in sight as they flee the cavern out the main entrance.
Flea Bottom is dead.

Actions?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

Rusty Tincanne
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#204 Post by Rusty Tincanne »

Flea Bottom is dead. :( So Biskins would grab Madadam instead of torching the place.

From where the battle was, the adventurers would need to run past the fleeing goblins too leave the caves. But there are a few incapacitated adventurers, so... Did those able to run leave a few new (and old) slaves? Or did they drag their injured?

I am asking because I'm still married to the idea of trapping them in with our rock slide.

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Re: Scenario #1: Goblintown - Stop the Adventurers!

#205 Post by GreyWolfVT »

5 dmg should have left Flea Bottom with 2 HP but I also didn't look back at prior posts to see if he took any prior round damage. As for the adventurers they left their dead and all the others were essentially healed to be able to leave save for one that was dragged/carried out.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

Rusty Tincanne
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#206 Post by Rusty Tincanne »

Flea Bottom was the target of a hate crime prior to the adventurers breaking and entering his home. He took a knife to the belly after his failed attempt at trimming a tree. He barely escaped with his life! And now they finished the job!

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Re: Scenario #1: Goblintown - Stop the Adventurers!

#207 Post by GreyWolfVT »

Rusty Tincanne wrote:Flea Bottom was the target of a hate crime prior to the adventurers breaking and entering his home. He took a knife to the belly after his failed attempt at trimming a tree. He barely escaped with his life! And now they finished the job!
Alright well i was merely going by the HP on the sheet which said 7/7 ;)

I'll edit my last update post to have Biskins drag Madadam out then.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Scenario #1: Goblintown - Stop the Adventurers!

#208 Post by Dram »

All my goblins are deceased. Let me know how we are proceeding with this game.
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
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Re: Scenario #1: Goblintown - Stop the Adventurers!

#209 Post by GreyWolfVT »

we are however i need votes Mark ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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