Gock is dead!GreyWolfVT wrote:Mim attacks Gock hitting for 10 dmg! killing him!
Scenario #1: Goblintown - Stop the Adventurers!
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Re: Scenario #1: Goblintown - Stop the Adventurers!
- GreyWolfVT
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Re: Scenario #1: Goblintown - Stop the Adventurers!
Yeah that does make a good point how can a dead Gock make a run for it? There is no way he had more than 10 hp
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: Scenario #1: Goblintown - Stop the Adventurers!
Prison Battle Round 7
Group Initiative Adventurers [1d10] = 2, Goblins [1d10] = 10 Adventurer's go first!
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Adventurers
Mim tries to attack Praek but misses.
Pike tries to attack Praek but misses.
Lucky throws a dagger at Biskins but misses.
Nelsum charges after Flea Bottom hitting for 5 dmg! killing him!
Laertes swings his staff at Praek but cannot connect.
Whisper picks up and uses Ardella's wand on Biskins hitting for 2 dmg!
Peet, Cole stay back and defend the injured Stefan.
---------------------------------------------------------------
Remaining Goblins
Biskins grabs Madadam and drags him while fleeing.
Flea Bottom dies by Nelsum
Praek issues a retreat and runs for it. Grabs a torch to block pursuit.
Madadam gets dragged away by Biskins
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Quick Summary: Goblins retreated and started a small fire to block pursuit from the adventurers. The adventurers add to the fire by torching everything in sight as they flee the cavern out the main entrance.
Flea Bottom is dead.
Actions?
Group Initiative Adventurers [1d10] = 2, Goblins [1d10] = 10 Adventurer's go first!
---------------------------------------------------------------
Adventurers
Mim tries to attack Praek but misses.
Pike tries to attack Praek but misses.
Lucky throws a dagger at Biskins but misses.
Nelsum charges after Flea Bottom hitting for 5 dmg! killing him!
Laertes swings his staff at Praek but cannot connect.
Whisper picks up and uses Ardella's wand on Biskins hitting for 2 dmg!
Peet, Cole stay back and defend the injured Stefan.
---------------------------------------------------------------
Remaining Goblins
Biskins grabs Madadam and drags him while fleeing.
Flea Bottom dies by Nelsum
Praek issues a retreat and runs for it. Grabs a torch to block pursuit.
Madadam gets dragged away by Biskins
-----------------------------------------------------------------------------------------------------
Quick Summary: Goblins retreated and started a small fire to block pursuit from the adventurers. The adventurers add to the fire by torching everything in sight as they flee the cavern out the main entrance.
Flea Bottom is dead.
Actions?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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- Rider of Rohan
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Re: Scenario #1: Goblintown - Stop the Adventurers!
Flea Bottom is dead. So Biskins would grab Madadam instead of torching the place.
From where the battle was, the adventurers would need to run past the fleeing goblins too leave the caves. But there are a few incapacitated adventurers, so... Did those able to run leave a few new (and old) slaves? Or did they drag their injured?
I am asking because I'm still married to the idea of trapping them in with our rock slide.
From where the battle was, the adventurers would need to run past the fleeing goblins too leave the caves. But there are a few incapacitated adventurers, so... Did those able to run leave a few new (and old) slaves? Or did they drag their injured?
I am asking because I'm still married to the idea of trapping them in with our rock slide.
- GreyWolfVT
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Re: Scenario #1: Goblintown - Stop the Adventurers!
5 dmg should have left Flea Bottom with 2 HP but I also didn't look back at prior posts to see if he took any prior round damage. As for the adventurers they left their dead and all the others were essentially healed to be able to leave save for one that was dragged/carried out.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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- Rider of Rohan
- Posts: 6178
- Joined: Mon Jan 05, 2015 5:07 am
- Location: Ithaca, NY
Re: Scenario #1: Goblintown - Stop the Adventurers!
Flea Bottom was the target of a hate crime prior to the adventurers breaking and entering his home. He took a knife to the belly after his failed attempt at trimming a tree. He barely escaped with his life! And now they finished the job!
- GreyWolfVT
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Re: Scenario #1: Goblintown - Stop the Adventurers!
Alright well i was merely going by the HP on the sheet which said 7/7Rusty Tincanne wrote:Flea Bottom was the target of a hate crime prior to the adventurers breaking and entering his home. He took a knife to the belly after his failed attempt at trimming a tree. He barely escaped with his life! And now they finished the job!
I'll edit my last update post to have Biskins drag Madadam out then.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Scenario #1: Goblintown - Stop the Adventurers!
All my goblins are deceased. Let me know how we are proceeding with this game.
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- GreyWolfVT
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Re: Scenario #1: Goblintown - Stop the Adventurers!
we are however i need votes Mark
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling