This large chamber, shaped like an inverted triangle, is the heart of the complex, the place where the goblins spend most of their time. Cooking, childrearing, socializing, eating, wrestling contests, mock battles, sleeping, lovemaking, and many other activities take place here; if the Mogur decides to call a meeting of the whole tribe, here is where it convenes, in the only room large enough to hold the entire population all at once. Three passages lead off, one to the east (ending in the side door), one to the west (ending eventually in the secret entrance), and one to the south (ending in the main entrance). In addition, a secret door is hidden in the middle of the west wall; all the goblins know it is here but dare not open it (area 20). The walls of the room slant inward, rising to meet in a small circular area at the center of the roof (that is, the whole chamber is shaped like a hollow three-sided pyramid, or the inside of a d4). An obvious trap door fills this circular area but, as it is 60 feet above the floor, no goblin has ever yet succeeded in reaching it to find out what lies beyond, although a few have broken their necks trying. Moving the tons of rubble is impossible from this side, but there is room for two or three small (goblin-sized) characters to haul themselves up and crouch in. This spot may serve as a hiding place for NPC adventurers, a sniper post from which to attack said intruders, or a trap (dropping a rope ladder directly beneath the trap door is sure to lure the adventurers into figuring out a way to open it for themselves, with possibly gratifyingly disastrous results). The room’s other features of interest include a stone chair carved into the north wall (the Mogur uses this on formal occasions, such as his address to the PCs in the opening scene), a midden-pit in the northeast corner (a filled pit strikingly like the one at area 12, full of cracked bones sucked dry of marrow, well-chewed scraps of hide or leather, and other refuse), and the former channel of the underground river along the west side. The rest of the tribe’s worldly possessions have been accumulated over the years as a result of various raids on passing caravans, the village, and the occasional adventurer that didn’t make it back out. These goods include a host of mismatched cookware and utensils (such as cracked pottery cups, bowls, and plates, an iron skillet or two, one large cooking kettle, a few dull butter knives, a rusty metal bucket, and two leaky wooden ones), a few poorly built barrels of various sizes, perhaps half a dozen woven baskets (in fairly poor condition), 60 feet of old, frayed rope in several pieces (no piece longer than 30 feet), a disintegrating fishing net, one small metal mirror (dented), some timbers and firewood, and lastly, enough well-used furs to serve as goblin sleeping pallets. Most of this stuff is either throwing around loose in the chamber, waiting to be used, or has been put to use in some fashion to aid in the day-to-day activities of the tribe (for example, pieces of rope hold a rickety tripod together from which the cooking kettle hangs).