Sorry for the hold-up, Reckless!Recklessfireball wrote:OK, peeps- I have everything ready to go; just waiting on Argennian to put the finishing touches on his character, and I expect him to be finishing up sometime in the next day or so...
Bar any issues/corrections/modifications needed, Macky is finally ready to go!
Bhart wrote: Hey Mitch welcome aboard!
I'm the only tech PSA, there's room for another since no one has computers yet. Bob backs me up in the technician skill but he's Military PSA. Considering we're exploring an unsettled planet another enviromental guy would always be a good thing just in case Akai comes to an unfortunate end. Stan is our medic, but he's a military PSA so he won't be advancing his skills as quickly as a biosocial PSA would. It would be nice to have a dedicated doc in the crew.
Ooops never mind I just noticed you picked Military. I thought you were still hunting for a PSA. Hmm a secondary skill no one has...
We don't have a head shrinker (psycho social), not sure how much use it will be in the wilderness, but back on base it might let you talk the quartermaster into "loaning" us better gear.
I also don't see anyone with Demolition skill. I'm sure that would come in handy at some point.
And Computers as I mentioned before.
Thanks for the welcome, Bill!
Decided to change 'ol Macky up a bit and went with Biosocial PSA, specializing in Environmental and Medical. Not only is the pay good but he gets to start with more equipment. Besides, there is a good amount of military PSA beef present, so don't think we'll be lacking in the fight department.
Hot damn, this is gonna be rad. I am looking forward to this! 3 Space Huzzahs!