The Supply Depot
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- Ranger
- Posts: 507
- Joined: Sun Oct 07, 2012 2:46 am
The Supply Depot
Here is where I'll list all PGC vehicles, weapons and equipment that Chief Doyle might authorize for use by S.E.T. team members.
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- Ranger
- Posts: 507
- Joined: Sun Oct 07, 2012 2:46 am
Re: The Supply Depot
Ground Shank
Move: 90 m/turn, 25km/hr
IM/RS: +5 / 45
Stamina: 80
Attack: 45
Damage: 1d10 (nip)
Ground shanks are large creatures with soft fur covering their bodies. Their coloration varies dramatically, but all possess striped rings around their ankles of dark color – typically dark brown or black. A series of spots covers their necks and
backs, to help camouflage them in tall fields of drygrass in which they graze. The long necks of the shank can reach low trees for additional nutrients, and they are fond of urishanuts that grow naturally throughout Hentz. These creatures have been the Yazirian premier beast of burden since the beginning of the species’ existence.
Move: 90 m/turn, 25km/hr
IM/RS: +5 / 45
Stamina: 80
Attack: 45
Damage: 1d10 (nip)
Ground shanks are large creatures with soft fur covering their bodies. Their coloration varies dramatically, but all possess striped rings around their ankles of dark color – typically dark brown or black. A series of spots covers their necks and
backs, to help camouflage them in tall fields of drygrass in which they graze. The long necks of the shank can reach low trees for additional nutrients, and they are fond of urishanuts that grow naturally throughout Hentz. These creatures have been the Yazirian premier beast of burden since the beginning of the species’ existence.
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- Ranger
- Posts: 507
- Joined: Sun Oct 07, 2012 2:46 am
Re: The Supply Depot
Explorer
Explorers are heavy, four wheeled vans built for travelling and exploring in rugged areas. They are very maneuverable and reliable. Each wheel has its own motor, and the extra wide tires make it very stable. Explorers are air tight and have a retractable rudder so they can cross open water, but they can be capsized by high waves.
Top/Cruise Speed: 90 kph/ 50 kph
Passengers: 6
Cargo Limit: 2,000 kg, 6 cubic meter
Explorers are heavy, four wheeled vans built for travelling and exploring in rugged areas. They are very maneuverable and reliable. Each wheel has its own motor, and the extra wide tires make it very stable. Explorers are air tight and have a retractable rudder so they can cross open water, but they can be capsized by high waves.
Top/Cruise Speed: 90 kph/ 50 kph
Passengers: 6
Cargo Limit: 2,000 kg, 6 cubic meter
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- Ranger
- Posts: 507
- Joined: Sun Oct 07, 2012 2:46 am
Re: The Supply Depot
Seaspider class Bathyxplorer Submersible
The Bathyxplorer is a two-man submersible vehicle designed for exploration of deep-sea environments. Its strong hull and powerful electronics enable it to survive and navigate in environments of crushing pressure and inky darkness. The Bathyxplorer is used most often by civilian oceanographic organizations, though some have been sold to wealthy individuals, recovery consortiums and maritime militaries as well.
This model comes standard with GPS and comm gear, and also includes advanced sonar and detection equipment, floodlamps, and four hydraulic arms with articulated claws. It has life support capacity for up to 100 hours of continuous operation.
Top/Cruise Speed: 15 kph/ 25 kph
Passengers: 2
Cargo Limit: 100 kg, 2 cubic meter
The Bathyxplorer is a two-man submersible vehicle designed for exploration of deep-sea environments. Its strong hull and powerful electronics enable it to survive and navigate in environments of crushing pressure and inky darkness. The Bathyxplorer is used most often by civilian oceanographic organizations, though some have been sold to wealthy individuals, recovery consortiums and maritime militaries as well.
This model comes standard with GPS and comm gear, and also includes advanced sonar and detection equipment, floodlamps, and four hydraulic arms with articulated claws. It has life support capacity for up to 100 hours of continuous operation.
Top/Cruise Speed: 15 kph/ 25 kph
Passengers: 2
Cargo Limit: 100 kg, 2 cubic meter
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- Ranger
- Posts: 507
- Joined: Sun Oct 07, 2012 2:46 am
Re: The Supply Depot
Starhopper Class Orbital Shuttle
Starhopper class orbital shuttles are simple spacecraft designed to freight passengers from one place to another - usually between ships and stations, or stations and plants. They cannot make jumps, and are limited to short trips. They come in a wide range of varieties, but are generally small crafts, carry 4 to 10 passengers, and are unarmed, though they can be retro-fitted to act as combat assault shuttles, in a pinch.
Starhopper class orbital shuttles are simple spacecraft designed to freight passengers from one place to another - usually between ships and stations, or stations and plants. They cannot make jumps, and are limited to short trips. They come in a wide range of varieties, but are generally small crafts, carry 4 to 10 passengers, and are unarmed, though they can be retro-fitted to act as combat assault shuttles, in a pinch.
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- Ranger
- Posts: 507
- Joined: Sun Oct 07, 2012 2:46 am
Re: The Supply Depot
Corvette
Corvettes are a small, maneuverable, lightly armed warships, that are smaller than a frigate, and larger then an assault scout. Corvettes are common throughout the frontier - used by corporate securities, mercenaries, pirates, Star Law forces, militia and UPF fleets.
Corvettes are a small, maneuverable, lightly armed warships, that are smaller than a frigate, and larger then an assault scout. Corvettes are common throughout the frontier - used by corporate securities, mercenaries, pirates, Star Law forces, militia and UPF fleets.
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- Ranger
- Posts: 507
- Joined: Sun Oct 07, 2012 2:46 am
Re: The Supply Depot
BALOR Mark V Security Robot
Level: level 5
Parabattery: Type 1
Movement: 10m/turn, 90m/turn
IM/RS: +6 / 60
Stamina: 150
Attack: 60
Damage: Auto Rifle (1d10/5d10), or Punch (2d10)
Equipment: Chronocom, IR sensors, Toxyrad gauge, 6 spare clips for auto rifle (20 rounds each) in magnetized belt hip attachment.
Named after its single, glowing red eye, the Balor is PGC's newest model of security bot. While it has undergone some preliminary testing, this will be it's first, live-trial field test.
Level: level 5
Parabattery: Type 1
Movement: 10m/turn, 90m/turn
IM/RS: +6 / 60
Stamina: 150
Attack: 60
Damage: Auto Rifle (1d10/5d10), or Punch (2d10)
Equipment: Chronocom, IR sensors, Toxyrad gauge, 6 spare clips for auto rifle (20 rounds each) in magnetized belt hip attachment.
Named after its single, glowing red eye, the Balor is PGC's newest model of security bot. While it has undergone some preliminary testing, this will be it's first, live-trial field test.
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- Ranger
- Posts: 507
- Joined: Sun Oct 07, 2012 2:46 am
Re: The Supply Depot
RAPTOR 500 TechBow
Cost: 125 cr
Weight: 2 kilos
Damage per arrow:
Standard- 1d10 +PS
Shock- 1d10 + PS and roll under STA or be stunned for 1d100 rnds
Explosive- 6d10 dmg, RS check for 1/2 dmg.
Ammo: 1 arrow
Rate: 1
Defense: inertia or Gauss/A-S depending on arrow type
Range: 5/10/30/75/150/300
A deadly, prototype modern compound bow with specialized arrows. Designed for special PGC operatives. Not yet undergone field testing.
Cost: 125 cr
Weight: 2 kilos
Damage per arrow:
Standard- 1d10 +PS
Shock- 1d10 + PS and roll under STA or be stunned for 1d100 rnds
Explosive- 6d10 dmg, RS check for 1/2 dmg.
Ammo: 1 arrow
Rate: 1
Defense: inertia or Gauss/A-S depending on arrow type
Range: 5/10/30/75/150/300
A deadly, prototype modern compound bow with specialized arrows. Designed for special PGC operatives. Not yet undergone field testing.
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- Ranger
- Posts: 507
- Joined: Sun Oct 07, 2012 2:46 am
Re: The Supply Depot
BLACK TALON T-65 Crossbow with Acid-tipped Bolts
Cost: 175 cr
Weight: 2 kilos
Damage: 1d10 + 1d10 acid dmg for 1d5 rounds.
Ammo: Drum magazine (holds 6 bolts)
Rate: 2
Defense: inertia
Range: 5/10/30/75/150/300
A Yazirian designed weapon, this deadly crossbow fires bolts tipped with a reservoir of corrosive acid, which bursts inside the target upon impact, causing deadly, agonizing wounds. At least- that's the theory. It hasn't been field tested yet. The crossbow is fitted with a scope to reduce range penalties.
Cost: 175 cr
Weight: 2 kilos
Damage: 1d10 + 1d10 acid dmg for 1d5 rounds.
Ammo: Drum magazine (holds 6 bolts)
Rate: 2
Defense: inertia
Range: 5/10/30/75/150/300
A Yazirian designed weapon, this deadly crossbow fires bolts tipped with a reservoir of corrosive acid, which bursts inside the target upon impact, causing deadly, agonizing wounds. At least- that's the theory. It hasn't been field tested yet. The crossbow is fitted with a scope to reduce range penalties.
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- Ranger
- Posts: 507
- Joined: Sun Oct 07, 2012 2:46 am
Re: The Supply Depot
BUSHMASTER G-19 Combat Shotgun
Cost: 200 cr
Weight: 1 kilo
Damage: 3d10 buckshot (provides +20 modifier to hit at point blank range, +10 at short, +5 at medium range) or 4d10 slug (no hit modifier)
Ammo: 5 shot internal magazine
Rate: 1
Defense: inertia
Range: 6/12/60/100/--
A new model, pump-action combat shotgun. Untested, but fairly standard for it's type, and therefore probably pretty reliable.
Cost: 200 cr
Weight: 1 kilo
Damage: 3d10 buckshot (provides +20 modifier to hit at point blank range, +10 at short, +5 at medium range) or 4d10 slug (no hit modifier)
Ammo: 5 shot internal magazine
Rate: 1
Defense: inertia
Range: 6/12/60/100/--
A new model, pump-action combat shotgun. Untested, but fairly standard for it's type, and therefore probably pretty reliable.
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- Ranger
- Posts: 507
- Joined: Sun Oct 07, 2012 2:46 am
Re: The Supply Depot
MJOLNIR MK I Shock Maul
Cost: 350 cr
Melee Mod: -5
Weight: 10 kilos
Damage: 3d10 + PS inertia dmg and EITHER 3d10 electrical damage OR STA save to avoid Knockdown and stun for 1d100 rnds.
Ammo: SEU
SEU Drain: 2/hit
Defense: inertia, gauss, A-S
An experiment in brute force, the Mjolnir is a devastating melee weapon that was designed specifically for Ogrun shock troops. Like the soldiers who will carry it, it has not yet been field tested.
Cost: 350 cr
Melee Mod: -5
Weight: 10 kilos
Damage: 3d10 + PS inertia dmg and EITHER 3d10 electrical damage OR STA save to avoid Knockdown and stun for 1d100 rnds.
Ammo: SEU
SEU Drain: 2/hit
Defense: inertia, gauss, A-S
An experiment in brute force, the Mjolnir is a devastating melee weapon that was designed specifically for Ogrun shock troops. Like the soldiers who will carry it, it has not yet been field tested.