The Rushmoors, Gran March, Greyhawk
Day Ten. Dawn. Tuesday, October 25th, 576 CY
Cloudy, damp, cold, foggy
A cold, bleak dawn illuminates the cloudy sky enough that the resolute heroes may resume their terrible journey to the unknown.
They slowly push further into the eerie, unearthly marsh, through deep mud and deeper water.
Long hours pass laboriously. The ground mist burns off, but the grey gloom that shrouds the sky endures.
After a wearisome trek through the endless fetid sea, the heroes finally find a large land mass in the center of the swamp.
Brevos picks up the cultist trail and they trudge on for hours more across the silent landscape.
The druid and the ranger note with quiet alarm the stark changes the flora here has undergone.
Something has caused the old swamp to mutate into a mockery of what it once was.
An unusual amount of mushrooms, molds and fungi grow upon everything.
Strange, unnatural things...
...almost human in their way.
A foul stench lingers.
According to the the hidden map of the dead, necromantic priestess, they've reached their final destination. It should be here.
Suddenly, eerie flute music is heard.
With the sickening rush of deja vu, they instantly remember last night's dream. The same melody!
Are they still dreaming? Still asleep?!
Then they see, over one hundred yards away, a huge sinkhole gaping wide into the dank, sodden ground.
Stagnant water leaks down its terrible gullet. Surrounding the maw are legions of strange mushrooms and phalanxes of warped trees.
The surreal, otherworldly piping from their dreams beckons powerfully to them from deep within the mouth of Hell.
Actions?!
PC Status:
- Brevos, Half-Elf Ranger 2: Move: 9", AC: 4, HP: 23/27
Grey Mouser, Half-Elf Magic-User/Thief 2/3: Move: 9", AC 5, HP 15/15, Spells: 2/2 1st lvl
Grothnak Uthglukh, Half-Orc Fighter 3: Move: 9", AC: 3, HP: 24/28
Ingrid Esthof, Human Cleric 4: Move: 6", AC: 3(1), HP: 17/22, Spells: 5/5 1st lvl and 4/4 2nd lvl
Hoom Feethos, Elven Magic-User/Thief 2/3: Move: 9", AC 3, HP 11/12, Spells: 2/2 1st lvl
Long Bo, Human Druid 3: Move: 9", AC: 6, HP: 18/22, Spells: 5/5 1st lvl, 3/3 2nd lvl and 1/1 3rd lvl
Pelias Blanchflower, Human Paladin 3: Move: 9", AC: 2(0), HP: 30/30, Laying Hands: 0/1
Pip, Human Monk 2: Move: 16", AC: 9, HP: 11/12
Telkis Brassfang, Gnome Fighter 3: Move: 9", AC: 0, HP: 22/28
Urdur Shimmerstone, Gnome Illusionist 2: Move: 12", AC 6, HP 6/6, Spells: 2/2 1st lvl
- Protection from Evil (Pelias): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Pelias.