Part 5: Necromancer where for art thou?
- GreyWolfVT
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Re: Part 5: Necromancer where for art thou?
Round 2: Fight & Flight!
Battle Upstairs (Giant Skeletons)
Initiative PCs [1d10] = 7 NPCs [1d10] = 5
Giant Skeleton 1 goes first!
Giant Skeleton #1 THAC0 15 AC 4 sees Rician & Arastor approach it and attacks Arastor Giant Skeleton Attack [1d20] = 8 to hit [1d12] = 1 dmg Hitting for 1 dmg!
Rician strikes Giant Skeleton #1 for 4 dmg!
Arastor swings his sword and strikes Giant Skeleton #1 dealing 4 dmg!
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Battle Downstairs (Necromancer, The Dark One)
Initiative PCs [1d10] = 5 NPCs [1d10] = 3
The Necromancer goes first!
Necromancer smiles at the cleric and barbarian attacking him and reaches a hand out touching the dwarf cleric while muttering some magical spell incantation Mathias feels a shocking jolt Shocking Grasp [1d8+5] = 3+5 = 8 dmg taking 8 dmg!
Mathias swings his hammer at the Necromancer but misses!
Krakus makes another feeble swing of the ax at the Necromancer and misses!
Pheras rushes downstairs to help Mathias and Krakus
Bandir rushes downstairs to help Mathias and Krakus
Arthur rushes downstairs to help Mathias and Krakus
Ryukben invisible checks out the potions then gathers them up and goes downstairs potion bottles float through the air is all the others see.
Crow rushes downstairs to help Mathias and Krakus
Round 3 Actions?
Everyone downstairs can make an attack on the necromancer!
Battle Upstairs (Giant Skeletons)
Initiative PCs [1d10] = 7 NPCs [1d10] = 5
Giant Skeleton 1 goes first!
Giant Skeleton #1 THAC0 15 AC 4 sees Rician & Arastor approach it and attacks Arastor Giant Skeleton Attack [1d20] = 8 to hit [1d12] = 1 dmg Hitting for 1 dmg!
Rician strikes Giant Skeleton #1 for 4 dmg!
Arastor swings his sword and strikes Giant Skeleton #1 dealing 4 dmg!
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Battle Downstairs (Necromancer, The Dark One)
Initiative PCs [1d10] = 5 NPCs [1d10] = 3
The Necromancer goes first!
Necromancer smiles at the cleric and barbarian attacking him and reaches a hand out touching the dwarf cleric while muttering some magical spell incantation Mathias feels a shocking jolt Shocking Grasp [1d8+5] = 3+5 = 8 dmg taking 8 dmg!
Mathias swings his hammer at the Necromancer but misses!
Krakus makes another feeble swing of the ax at the Necromancer and misses!
Pheras rushes downstairs to help Mathias and Krakus
Bandir rushes downstairs to help Mathias and Krakus
Arthur rushes downstairs to help Mathias and Krakus
Ryukben invisible checks out the potions then gathers them up and goes downstairs potion bottles float through the air is all the others see.
Crow rushes downstairs to help Mathias and Krakus
Round 3 Actions?
Everyone downstairs can make an attack on the necromancer!
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Necromancer where for art thou?
Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 - HP: 14 /14:
Rician continues to fight the Giant Skeleton Guard:
Silver Bladed Long Sword +1: [1d20+1] = 8+1 = 9 Damage: [1d8+1] = 6+1 = 7 S/M [1d12+1] = 5+1 = 6 L
Rician continues to fight the Giant Skeleton Guard:
Silver Bladed Long Sword +1: [1d20+1] = 8+1 = 9 Damage: [1d8+1] = 6+1 = 7 S/M [1d12+1] = 5+1 = 6 L
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- Rider of Rohan
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Re: Part 5: Necromancer where for art thou?
Crow advances on their nemesis with a slash from his sword...
Crow Broad Sword, To Hit: [1d20] = 4, Damage: S/M[2d4] = 3, L[1d6+1] = 6+1 = 7
Crow Broad Sword, To Hit: [1d20] = 4, Damage: S/M[2d4] = 3, L[1d6+1] = 6+1 = 7
Re: Part 5: Necromancer where for art thou?
Ryukben
The deep gnome gets into position, pulls out one of the vials of black tar-like liquid and throws it at the Dark One's face!
Throw Missile Grenade (Vials, rocks, objects to be thrown) [1d20+1] = 10+1 = 11 against a ST of 13
The deep gnome gets into position, pulls out one of the vials of black tar-like liquid and throws it at the Dark One's face!
Throw Missile Grenade (Vials, rocks, objects to be thrown) [1d20+1] = 10+1 = 11 against a ST of 13
Re: Part 5: Necromancer where for art thou?
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
- thesniperknight1
- Ranger Knight
- Posts: 1425
- Joined: Tue Nov 25, 2014 7:11 pm
- Location: The New World
Re: Part 5: Necromancer where for art thou?
Pheras expends two more shots from the wand and fires magic missiles
Damage: [1d4+1] = 1+1 = 2 , Damage: [1d4+1] = 2+1 = 3
Damage: [1d4+1] = 1+1 = 2 , Damage: [1d4+1] = 2+1 = 3
“Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye
Re: Part 5: Necromancer where for art thou?
Krakus- Makes another feeble attempt at hitting the Dark One.
+1 T.H. SilvBatl Axe, [1d20-2] = 5-2 = 3, todam sm [1d10-1] = 2-1 = 1, todam lg[1d12-1] = 10-1 = 9
Holy suckie rolls.
+1 T.H. SilvBatl Axe, [1d20-2] = 5-2 = 3, todam sm [1d10-1] = 2-1 = 1, todam lg[1d12-1] = 10-1 = 9
Holy suckie rolls.
Current Characters/Games
Re: Part 5: Necromancer where for art thou?
Arthur Dent F2/M2 Dual Class - Bracer of Defense AC 8 : HP 36/36
Arthur gets downstairs and assesses the situation and decides to cast Magic Missile at the necromancer.
Magic Missile [1d4] = 1
Who unloaded these dice?
Bandir Spellbringer - F1/M2 - Spell Armour AC 6 : AC 6 (8 hp) - HP: 11 /11:
Bandir moves forward and attempts to attacks the necromancer with his blades.
THAC0 17, Longsword [1d20+3] = 9+3 = 12, Dmg vs sml [1d8+4] = 6+4 = 10, Dmg vs Lg [1d12+4] = 2+4 = 6
The timing of his second swing was misjudged however.
THAC0 19, Shortsword [1d20+1] = 3+1 = 4, Dmg Sml [1d6+1] = 2+1 = 3, Dmg Lg [1d4+1] = 4+1 = 5
Arthur gets downstairs and assesses the situation and decides to cast Magic Missile at the necromancer.
Magic Missile [1d4] = 1
Who unloaded these dice?
Bandir Spellbringer - F1/M2 - Spell Armour AC 6 : AC 6 (8 hp) - HP: 11 /11:
Bandir moves forward and attempts to attacks the necromancer with his blades.
THAC0 17, Longsword [1d20+3] = 9+3 = 12, Dmg vs sml [1d8+4] = 6+4 = 10, Dmg vs Lg [1d12+4] = 2+4 = 6
The timing of his second swing was misjudged however.
THAC0 19, Shortsword [1d20+1] = 3+1 = 4, Dmg Sml [1d6+1] = 2+1 = 3, Dmg Lg [1d4+1] = 4+1 = 5
- GreyWolfVT
- Wants a special title like Scott
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- Joined: Wed Oct 30, 2013 10:02 pm
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Re: Part 5: Necromancer where for art thou?
Round 3: Fight & Flight!
Battle Upstairs (Giant Skeletons)
Initiative PCs [1d10] = 5 NPCs [1d10] = 2
Giant Skeleton 1 goes first!
Giant Skeleton #1 THAC0 15 AC 4 attacks Arastor again Giant Skeleton Attack [1d20] = 6 to hit [1d12] = 7 dmg missing!
Rician strikes at Giant Skeleton #1 missing!
Arastor swings his sword again and strikes Giant Skeleton #1 dealing 4 dmg!
-----------------------------------------------------------------------------------------------------------------------------
Battle Downstairs (Necromancer, The Dark One)
[Initiative PCs [1d10] = 7 NPCs [1d10] = 4
The Necromancer goes first!
Necromancer AC: 4 THAC0: 19 still in contact with Mathias the shocking jolt deals another Shocking Grasp [1d8+5] = 4+5 = 9 dmg to the dwarf cleric!
Mathias swings his hammer at the Necromancer but misses!
Krakus makes another feeble swing of the ax at the Necromancer and misses!
Pheras takes out his wand and sends two magic missiles at the Necromancer dealing 5 dmg!
Bandir advances swings both blades at the Necromancer one just barley misses the other is a wider miss!
Arthur points a finger at the Necromancer a magic bolt shoots forth dealing 1 dmg!
Ryukben becomes visible once he throws a mysterious bottle containing a black tar like liquid at the Necromancer
Crow closes in and swings at the Necromancer missing!
The potion or oil hits the Necromancer though you all find it odd that he smiles as it is hurled at him and the tar like fluid entirely encases the man you think he is defeated until there before you stands a wraith! right where the Necromancer was.
Round 4 Actions?
Battle Upstairs (Giant Skeletons)
Initiative PCs [1d10] = 5 NPCs [1d10] = 2
Giant Skeleton 1 goes first!
Giant Skeleton #1 THAC0 15 AC 4 attacks Arastor again Giant Skeleton Attack [1d20] = 6 to hit [1d12] = 7 dmg missing!
Rician strikes at Giant Skeleton #1 missing!
Arastor swings his sword again and strikes Giant Skeleton #1 dealing 4 dmg!
-----------------------------------------------------------------------------------------------------------------------------
Battle Downstairs (Necromancer, The Dark One)
[Initiative PCs [1d10] = 7 NPCs [1d10] = 4
The Necromancer goes first!
Necromancer AC: 4 THAC0: 19 still in contact with Mathias the shocking jolt deals another Shocking Grasp [1d8+5] = 4+5 = 9 dmg to the dwarf cleric!
Mathias swings his hammer at the Necromancer but misses!
Krakus makes another feeble swing of the ax at the Necromancer and misses!
Pheras takes out his wand and sends two magic missiles at the Necromancer dealing 5 dmg!
Bandir advances swings both blades at the Necromancer one just barley misses the other is a wider miss!
Arthur points a finger at the Necromancer a magic bolt shoots forth dealing 1 dmg!
Ryukben becomes visible once he throws a mysterious bottle containing a black tar like liquid at the Necromancer
Crow closes in and swings at the Necromancer missing!
The potion or oil hits the Necromancer though you all find it odd that he smiles as it is hurled at him and the tar like fluid entirely encases the man you think he is defeated until there before you stands a wraith! right where the Necromancer was.
Round 4 Actions?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Necromancer where for art thou?
Arastor
Spares only a moment to check over his shoulder on the girl he is defending against the giant skeleton.
Assuming all is well there, he will...
Take another swing at the Big Boney Bastard
Long Sword, Attack [1d20] = 8 Damage [1d8] = 1
Spares only a moment to check over his shoulder on the girl he is defending against the giant skeleton.
Assuming all is well there, he will...
Take another swing at the Big Boney Bastard
Long Sword, Attack [1d20] = 8 Damage [1d8] = 1
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
-
- Rider of Rohan
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Re: Part 5: Necromancer where for art thou?
Crow is uncertain of what foul magic is afoot - but the thought passes and his only desire is to destroy what is before him.
Crow Broad Sword, To Hit: [1d20] = 20, Damage: S/M[2d4] = 3, L[1d6+1] = 6+1 = 7
finally a worthy roll!
Crow Broad Sword, To Hit: [1d20] = 20, Damage: S/M[2d4] = 3, L[1d6+1] = 6+1 = 7
finally a worthy roll!
- GreyWolfVT
- Wants a special title like Scott
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- Joined: Wed Oct 30, 2013 10:02 pm
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Re: Part 5: Necromancer where for art thou?
For Crow Crit Hit Roll [1d100] = 26 = Hard Hit x2 dmg (essentially normal crit rules on this one.)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Necromancer where for art thou?
Krakus caught off guard seeeing the Necro change into the black mist before. Gravely misses his intended target.
+1 T.H. SilvBatl Axe, [1d20-2] = 1-2 = -1, todam sm [1d10-1] = 8-1 = 7, todam lg[1d12-1] = 6-1 = 5
His rolls only get worse.
+1 T.H. SilvBatl Axe, [1d20-2] = 1-2 = -1, todam sm [1d10-1] = 8-1 = 7, todam lg[1d12-1] = 6-1 = 5
His rolls only get worse.
Current Characters/Games
Re: Part 5: Necromancer where for art thou?
Rician Lockwindberg - Paladin - Banded Mail AC 4 + Stone Warden Shield (+2): AC 2 - HP: 14 /14:
Rician continues to deal with the Giant Skeleton:
Silver Bladed Long Sword +1: [1d20+1] = 7+1 = 8 Damage: [1d8+1] = 4+1 = 5 S/M [1d12+1] = 12+1 = 13 L
Only to see the Giant Skeleton is more dexterious that he thought one could be!
Rician continues to deal with the Giant Skeleton:
Silver Bladed Long Sword +1: [1d20+1] = 7+1 = 8 Damage: [1d8+1] = 4+1 = 5 S/M [1d12+1] = 12+1 = 13 L
Only to see the Giant Skeleton is more dexterious that he thought one could be!
- GreyWolfVT
- Wants a special title like Scott
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- Joined: Wed Oct 30, 2013 10:02 pm
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Re: Part 5: Necromancer where for art thou?
For Krakus Crit Hit Roll [1d100] = 10 = Distracted, Trip, Roll Dex Check or Fall
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 5: Necromancer where for art thou?
Ryukben
"So, the Dark One reveals his true form! The physical was but an elaborate illusion after all." The deep gnome had a feeling that the vial would have a great effect on the evil necromancer, but he didn't anticipate such a dramatic change! Still, now the group knows it for what it truly is, a malevolent spirit, undead.
Ryukben is still hoping that the Dark One's faculties are still intact and that some level of intelligence remains. The deep gnome will cast Spook, playing upon the evil spirit's natural fears to drive it into a corner.
"So, the Dark One reveals his true form! The physical was but an elaborate illusion after all." The deep gnome had a feeling that the vial would have a great effect on the evil necromancer, but he didn't anticipate such a dramatic change! Still, now the group knows it for what it truly is, a malevolent spirit, undead.
Ryukben is still hoping that the Dark One's faculties are still intact and that some level of intelligence remains. The deep gnome will cast Spook, playing upon the evil spirit's natural fears to drive it into a corner.
Re: Part 5: Necromancer where for art thou?
Mathias moves to break free from the grasp of the thing.
- thesniperknight1
- Ranger Knight
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- Joined: Tue Nov 25, 2014 7:11 pm
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Re: Part 5: Necromancer where for art thou?
Pheras fires another two shots at the now magic wraith necromancer terrified of the spectacle in front of him
Damage: [1d4+1] = 1+1 = 2 , Damage: [1d4+1] = 3+1 = 4
Damage: [1d4+1] = 1+1 = 2 , Damage: [1d4+1] = 3+1 = 4
“Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye