Expedition - Carchannoi/Return to the Ogres - 08 May 2021
Re: Expedition - Carchannoi/Return to the Ogres - 08 May 202
You leave this room as-is? Gurzlak unconscious, dead bodies everywhere, the rest untouched?
Re: Expedition - Carchannoi/Return to the Ogres - 08 May 202
I drag Gurzlak with me and put the journals in my pack. I also finish searching the room –– since it wasn't fully searched when the stirges were triggered.
Re: Expedition - Carchannoi/Return to the Ogres - 08 May 202
Tog turns over the amulet and you slip it on over your head. You don't notice any appreciable effect.
Moving Gurzlak is not too hard - as a strong elf, carrying a goblin is easier than dragging. You reposition him comfortably in the dumping room.
Returning to the papers in the study, you spend about an hour to thoroughly search. You pack up the journals as well as a magic scroll containing two spells, a finely-spun woolen cloak with silk lining, a pair of high quality leather boots, a small case full of magical inks and wizardly materials (200gp or four spell-levels worth) and nine gemstones which Tog is able to pick from the filth of the stirges nest on the top shelf:
- huge white chalcedony
- large blue jasper
-flawed blue-green turquoise
- cracked striated green malachite
- flawed white chalcedony
- large blue zircon
- flawed white moonstone
- gray smoky quartz
- flawed deep blue lapis lazuli
Moving Gurzlak is not too hard - as a strong elf, carrying a goblin is easier than dragging. You reposition him comfortably in the dumping room.
Returning to the papers in the study, you spend about an hour to thoroughly search. You pack up the journals as well as a magic scroll containing two spells, a finely-spun woolen cloak with silk lining, a pair of high quality leather boots, a small case full of magical inks and wizardly materials (200gp or four spell-levels worth) and nine gemstones which Tog is able to pick from the filth of the stirges nest on the top shelf:
- huge white chalcedony
- large blue jasper
-flawed blue-green turquoise
- cracked striated green malachite
- flawed white chalcedony
- large blue zircon
- flawed white moonstone
- gray smoky quartz
- flawed deep blue lapis lazuli
Re: Expedition - Carchannoi/Return to the Ogres - 08 May 202
I pack up everything (what's the total weight?).
Re: Expedition - Carchannoi/Return to the Ogres - 08 May 202
Gemstones are considered negligible. Let's say 10lbs total for the rest.
Re: Expedition - Carchannoi/Return to the Ogres - 08 May 202
That takes my backpack weight to 47 lb., which is too much. I'll give my dried rations to Tog, keep the rest.
I carefully pore over the locked door to the north in the dumping room, checking for traps. I ask Tog to assist me in so doing, thus to reduce the time.
I carefully pore over the locked door to the north in the dumping room, checking for traps. I ask Tog to assist me in so doing, thus to reduce the time.
Re: Expedition - Carchannoi/Return to the Ogres - 08 May 202
Neither you nor Tog find any sign of traps on the door, which is made of sturdy wood and reinforced with iron. It is, however, locked. In addition, it has been braced-shut with a timber from this side.
(You can remove the brace and attempt to batter it open with your warhammer; 15 minutes per 1d6 roll. With total modifiers, you need 1-2 on 1d6 for success. Spending time is, well, spent time, and thus wandering monster checks.)
(You can remove the brace and attempt to batter it open with your warhammer; 15 minutes per 1d6 roll. With total modifiers, you need 1-2 on 1d6 for success. Spending time is, well, spent time, and thus wandering monster checks.)
Re: Expedition - Carchannoi/Return to the Ogres - 08 May 202
I briefly examine the other doors. Are they constructed likewise?
Re: Expedition - Carchannoi/Return to the Ogres - 08 May 202
No - the east door is made of solid iron. The south door is made of stone. Both also have locks.
Re: Expedition - Carchannoi/Return to the Ogres - 08 May 202
(reroll until success, determines time.)
Open door (1-2) [1d6] = 1
You pound on the door, working to splinter it off its hinges or shatter the lock, using the your new hammer. Tog lights a new torch to illuminate your work. You are at it about twenty-five minutes and get a vague feeling of unease. Two blows later and the door cracks, the lock broken as the wood around it splinters. The door crunches inward slightly, able to be opened.
At the same moment, the room you are in erupts with squeals of fright. A dozen massive rats, each about three feet long, explode out of the piles of detritus, coming at you with their sharp pointy teeth.
(Actions and initiative!)
Open door (1-2) [1d6] = 1
You pound on the door, working to splinter it off its hinges or shatter the lock, using the your new hammer. Tog lights a new torch to illuminate your work. You are at it about twenty-five minutes and get a vague feeling of unease. Two blows later and the door cracks, the lock broken as the wood around it splinters. The door crunches inward slightly, able to be opened.
At the same moment, the room you are in erupts with squeals of fright. A dozen massive rats, each about three feet long, explode out of the piles of detritus, coming at you with their sharp pointy teeth.
(Actions and initiative!)
Re: Expedition - Carchannoi/Return to the Ogres - 08 May 202
[1d6] = 6
"Run!" I shout to Tog, urging her into the north room; if we outrace the rats, I close the door behind us, and let the rats feed on Gurzlak.
"Run!" I shout to Tog, urging her into the north room; if we outrace the rats, I close the door behind us, and let the rats feed on Gurzlak.
Re: Expedition - Carchannoi/Return to the Ogres - 08 May 202
You yell and shove the door open, pulling Tog through with you. The rats squeal in terror as the door is opened, fleeing back into the detritus and wherever they came from. You and Tog slam the door, safe in your new chamber.
The room is 40' by 30' with only signs of the single door, Tog's torch illuminating it with flickering shadows on the floor. Dozens of dead, winged beings lie scattered about the floor, each about the size of a cat. Their broken bodies are batlike and buglike at the same time. Each had two sets of bat wings, a long nose like a mosquito, and six legs, but many were split in half or had limbs or wings lopped off. Their forms are little more than dried husks now, and there's no sign of what killed them. These lie on top of desiccated goblin bodies and other detritus in layers below.
The room is 40' by 30' with only signs of the single door, Tog's torch illuminating it with flickering shadows on the floor. Dozens of dead, winged beings lie scattered about the floor, each about the size of a cat. Their broken bodies are batlike and buglike at the same time. Each had two sets of bat wings, a long nose like a mosquito, and six legs, but many were split in half or had limbs or wings lopped off. Their forms are little more than dried husks now, and there's no sign of what killed them. These lie on top of desiccated goblin bodies and other detritus in layers below.
Re: Expedition - Carchannoi/Return to the Ogres - 08 May 202
I look about the walls for secret doors, and ask Tog to search through the detritus in the room. "Careful you don't wear any equipment you find", I warn. "A lot of dwarf-crafted items are deadly poison to goblins. Let me inspect everything before you wear it."
Did I mention I'd given my longsword and shield to Tog? I have, or at least want to –– else my encumbrance would be ~15lb. greater. Are they too large for her to use?
Did I mention I'd given my longsword and shield to Tog? I have, or at least want to –– else my encumbrance would be ~15lb. greater. Are they too large for her to use?
Re: Expedition - Carchannoi/Return to the Ogres - 08 May 202
Tog can wield one, but not both. The longsword takes two hands but is workable.
You begin inspecting the stone on one side with your elven vision, looking for a secret door, while Tog and her torch inspect the other side of the chamber. You see a strange anomaly, a shadowy area in your vision, and move to inspect it. To your surprise, the shadow leaps towards you! You feel the cold of its touch sapping the very strength from your soul as you instinctively reel backwards, raising your hammer.
2hp damage (now at 1) and 1 point STR damage.
You begin inspecting the stone on one side with your elven vision, looking for a secret door, while Tog and her torch inspect the other side of the chamber. You see a strange anomaly, a shadowy area in your vision, and move to inspect it. To your surprise, the shadow leaps towards you! You feel the cold of its touch sapping the very strength from your soul as you instinctively reel backwards, raising your hammer.
2hp damage (now at 1) and 1 point STR damage.
Re: Expedition - Carchannoi/Return to the Ogres - 08 May 202
Have you already reduced my Str, or should I?
There is no hope of my fighting a shadow and living. I have to flee.
I shout at Tog to retreat back to the room with the huge rats, asking her to go ahead of me. If the rats are occupied feasting on Gurzlak and pay us no heed, I go to the coils of rope, beat my dagger against the stone wall until it's bent into hook shape, tie it to the end of the rope, and throw the rope upwards, using the bent dagger as an ad hoc grappling hook.
If the rats are not occupied with Gurzlak and seem to be threatening, I stand behind Tog and give her a hefty blow with my warhammer, hoping that the rats will focus on her corpse:
[1d20+1] = 16+1 = 17 [1d8+1] = 2+1 = 3
There is no hope of my fighting a shadow and living. I have to flee.
I shout at Tog to retreat back to the room with the huge rats, asking her to go ahead of me. If the rats are occupied feasting on Gurzlak and pay us no heed, I go to the coils of rope, beat my dagger against the stone wall until it's bent into hook shape, tie it to the end of the rope, and throw the rope upwards, using the bent dagger as an ad hoc grappling hook.
If the rats are not occupied with Gurzlak and seem to be threatening, I stand behind Tog and give her a hefty blow with my warhammer, hoping that the rats will focus on her corpse:
[1d20+1] = 16+1 = 17 [1d8+1] = 2+1 = 3
Re: Expedition - Carchannoi/Return to the Ogres - 08 May 202
The STR reduction is temporary; don't change your sheet. We'll track it for the necessary hours. Essentially, it wears off the next time you rest to regain spells.
We need to back-up - I can't use that action. You've assumed your escape from the Shadow and moved on to your plans for escaping the labyrinth. It surprised you and you are in combat. If you don't return attacks against the Shadow, we need to resolve if you survive to get away. There are two parts of the book that relate - one governs fleeing before combat begins, the other after combat is engaged.
From the book:
So, your options are:
We'll deal with your actions back in the dump room once you reach the dump room.
We need to back-up - I can't use that action. You've assumed your escape from the Shadow and moved on to your plans for escaping the labyrinth. It surprised you and you are in combat. If you don't return attacks against the Shadow, we need to resolve if you survive to get away. There are two parts of the book that relate - one governs fleeing before combat begins, the other after combat is engaged.
From the book:
- You can swing your magic warhammer and fight back.
- You can begin a fighting retreat, in which you hit back but retreat to the door. In this case, it is there with you, Tog makes it out under your cover, and we'll add a Dex check to close the door between the two of you (but you don't lose the attack roll or give it a bonus to hit you in the back).
- You can do a full retreat, turning and fleeing for the door. If you win the initiative roll, you escape. If not, then it follows you into the next room.
- I'll also allow the distraction technique - if you can throw something of interest to the shadow between you and it as your action, you'll have a 50% chance of it not following. (This modifies a Full Retreat action.)
We'll deal with your actions back in the dump room once you reach the dump room.
Re: Expedition - Carchannoi/Return to the Ogres - 08 May 202
Oops, sorry for jumping the gun!
Init: [1d6] = 3
I reach into my pack, throw the shadow a gem (chosen at random, of course), and do a full retreat with Tog back into the dump room. (I'm getting the fuck out of Dodge as fast as I can, so I'll get into the dump room before Tog.)
Init: [1d6] = 3
I reach into my pack, throw the shadow a gem (chosen at random, of course), and do a full retreat with Tog back into the dump room. (I'm getting the fuck out of Dodge as fast as I can, so I'll get into the dump room before Tog.)
Re: Expedition - Carchannoi/Return to the Ogres - 08 May 202
You panic at the shadow's touch, trying to escape as quickly as possible and get the door between you and the shadow, hoping it helps or slows the creature. You fall back, heedless of your own defense, and the creature is right on your heels. It dives at you but misses, its shadowy form mingling with the chaotic darkness cast around the room by Tog's torch as she dives out the doorway.
You reach randomly into your pouch and throw a gray smoky quartz to the monster - it pauses, momentarily distracted by its prismatic fracturing of light, and you slam the reinforced wood door. It no longer fits cleanly in the doorframe with its lock shattered open by your hammer, but the wooden supports used to wedge it previously are still present.
There is no sign of the rats at the moment, they having dove for cover when the door was first opened.
Odds in your favor that time...
You reach randomly into your pouch and throw a gray smoky quartz to the monster - it pauses, momentarily distracted by its prismatic fracturing of light, and you slam the reinforced wood door. It no longer fits cleanly in the doorframe with its lock shattered open by your hammer, but the wooden supports used to wedge it previously are still present.
There is no sign of the rats at the moment, they having dove for cover when the door was first opened.
Odds in your favor that time...
Re: Expedition - Carchannoi/Return to the Ogres - 08 May 202
Thank Sdubok. I was worried this was the end of the line for Carchannoi.
I go ahead with the ad hoc grappling hook method. (Dex check?)
I go ahead with the ad hoc grappling hook method. (Dex check?)