Ser Eduard Storm, The Scarlet Knight
Sworn Knight, Bastard Brother of the Lord
Age: Middle Aged (43 years)
Status: 3
Role: Leader (Knight)
Eduard is strong and handsome with an aura of authority that overcomes his other flaws. He inspires loyalty in those closest to him and has a cadre of dedicated veterans. He would be a fitting Lord (especially in his own opinion), but due to his bastard birth has never had anything handed to him. He instead serves his brother, trying (unsuccessfully so far) to get something lasting, such as being named his own banner house. He is a man immersed in hard realities, rolewise, a "cleaner" and problem solver for other nobles. While he and his brother might conflict, he was acknowledge and they were raised together... he is protective of the House and of his nephews and son.
Background:
* 233 AL (26 years before game start): Fought with his brother against outlaw Lord Peake while laying siege to his castle of Starpike in the Dornish Marches (the Reach side). It was a bloody siege in defensible, mountainous terrain and so made them appreciate the holdings of House Valmont. His brother's arm was crushed; Eduard became his champion thereafter.
* 234 AL: At 20 years old, he brought home his wounded brother and a beautiful Dornish girl as his bride. They had a whirlwind passionate romance at first, and their son, Keyth, soon followed in 235 AL.
* 236 AL (23 years before game start): One of those who rose to crush the 4th Blackfyre Rebellion at the Battle of Wendwater Bridge; knighted afterward. Swore himself to House Valmont and built up the Crimson Riders as he patrolled their lands, kept the peace, and handled the Lord's business (all while avoiding his uncomfortably-emotional wife and young child).
* 245 AL (14 years before game start): His wife died of sickness in the long winter, ther son only 10 years old. He tried to step up as a dad but ended up in conflict with his preteen greiving son. Agreed to send him to the Citadel.
Goal: Power (Be named a Banner Lord and have and his heirs legitimized.)
Motivation: Excellence
Virtue: Merciful
Vice: Ambitious/Grasping
Agility: 4
Animal Handling: 3
Athletics: 3 (Strength 3B)
Awareness: 3
Cunning: 4 (Logic 2B)
Deception: 3
Endurance: 4
Fighting: 4 (Long Blade 1B, Spear 1B)
Healing: 2
Knowledge: 3
Language: 2
Marksmanship: 1
Persuasion: 5 (Convince 3B)
Status: 3
Stealth: 2
Survival: 2
Thievery: 1
Warfare: 3
Will: 4
Benefits: Attractive, Authority, Cadre
Flaws: Bastard, Pampered (-1D Survival)
Intrigue Defense: 10
Composure: 12
Combat Defense: 10, 8 armored, 10 armored w/shield
Health: 12
Armor Rating: 5 (Breastplate AP-2, Bulk 3)
Weapons
Greatsword: 4D+1B+1, 9 Damage (Powerful, Slow, Two-Handed, Unwieldy, Vicious)
Boar Spear: 4D+1, 7 Damage (Impale, Powerful, Slow, Two-handed)
Tourney Lance: 4D, 9 Damage (Bulk 1, Fragile, Mounted, Powerful, Reach, Slow)
Spear: 4D+1B+1, 3 Damage (Thrown: Close Range)
Dagger: 4D+1, 1 Damage (Defensive+1, Offhand+1)
Movement: 3
Destiny Points: 1 (4 total)
Starting wealth [3d6] = 13
Equipment:
Courser 600ss
Saddlebags 1ss
Greatsword 800ss (castle-forged)
Boar Spear 40ss (castle-forged)
Breastplate 800ss
Sub-Total Spent: 2241ss
Far-Eyes 300ss
Pavillion Tent 30ss
Lantern 2ss
Oil, 10 pints 80cp
Waterskin 8cp
Horn 3ss
Sub-Total Spent:335ss, 88cp
Tourney lance and shield, 70ss
Coin Left:
82 Silver Stags
24 Copper Pennies
Notes:
Re-roll (Persuasion/2) 1s on Persuasion tests.
Reduce Persuasion penalty by two.
-1D persuasion against higher status.
Crimson Riders:
Veteran squad of 10 men. (2 scouts, 3 archers, 3 guards, 2 calvary)
Guards: Discipline: Automatic (0);Athletics 3D, Fighting 4D, Endurance 4D
Calvary: Discipline: Automatic (0); Agility 4D, Fighting 4D, Animal Handling 3D
Archers: Discipline: Routine (6); Agility 3D; Awareness 4D; Marksmanship 4D
Scouts: Discipline: Routine (6); Awareness 4D; Endurance 3D; Stealth 4D
In skirmishes, the cadre automatically reorganizes and rallies at the start of each of your turns until destroyed.
KEY ABILITIES: Cunning, Endurance, Fighting, Persuasion, Status, and Warfare