Questions For the Players
- OGRE MAGE
- First Gentleman
- Posts: 37541
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- Location: The Birthplace of RPG's
Re: Questions For the Players
I'm cool with digging a little deeper into the characters but, if we are all going to die anyway, we might as well just get to it.
Actually, I like both options.
I will take the Alebelly approach and defer to the others as well.
Actually, I like both options.
I will take the Alebelly approach and defer to the others as well.
Re: Questions For the Players
The more I think about it, the more I think I'm going to rush through the journey aboard the ship. I'm really not sure how detailed or "involved" I'll realistically be able to make the hours upon hours you'll be spending on board if I did try to go that more elaborate route.
It seems to make sense to role-play bits of it privately with the specific players that are interested in it as opposed to potentially "bogging down" the entire game.
That, upon further reflection, will make the most sense.
I'll try to post another update again tonight to give you all something to actually respond to.
It seems to make sense to role-play bits of it privately with the specific players that are interested in it as opposed to potentially "bogging down" the entire game.
That, upon further reflection, will make the most sense.
I'll try to post another update again tonight to give you all something to actually respond to.
Re: Questions For the Players
I say push on. I don't know how much fun hours and hours of role-playing being stuck on a ship would be. I'd rather not find out.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Questions For the Players
Yeah, I'm not sure what I was thinking there.Alethan wrote:I'd rather not find out.
- GreyWolfVT
- Wants a special title like Scott
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Re: Questions For the Players
I'm fine either way.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- AleBelly
- Rider of Rohan
- Posts: 9058
- Joined: Wed May 28, 2014 4:46 am
- Location: Research Triangle Park, NC
Re: Questions For the Players
Hop on the coward train!OGRE MAGE wrote:I'm cool with digging a little deeper into the characters but, if we are all going to die anyway, we might as well just get to it.
Actually, I like both options.
I will take the Alebelly approach and defer to the others as well.
Re: Questions For the Players
Speeding up the voyage sounds fine to me.
Re: Questions For the Players
I'm okay with speeding it up too, but I do like the nautical speak.
"Sir, our research shows that the bird is equal to or greater than the word."
Re: Questions For the Players
What's funny is, I don't know the first thing about piloting a ship, so everything I've used in updates so far has been because of research I've done online.ToniXX wrote:I do like the nautical speak.
Google is my friend.
Re: Questions For the Players
"I'll shift YOUR ballast to the starboard," mumbles the surly pirate deckhand.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Questions For the Players
Hahahaha!Alethan wrote:"I'll shift YOUR ballast to the starboard," mumbles the surly pirate deckhand.
I'm not even positive if a ship during the time this game is taking place would even use ballast yet? And I never bothered to figure out what the difference is between a mile and a nautical mile is, but, for the purposes of this game, I feel it's working.
Re: Questions For the Players
"Move the thing...and that other thing!" is perfectly legitimate sea adventure terminology.
Re: Questions For the Players
Good to know going forward.Zhym wrote:"Move the thing...and that other thing!" is perfectly legitimate sea adventure terminology.
Re: Questions For the Players
FYI, Dave, that's a Princess Bride quote.dmw71 wrote:Good to know going forward.Zhym wrote:"Move the thing...and that other thing!" is perfectly legitimate sea adventure terminology.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Questions For the Players
I totally missed that reference. It's apparently been far too long since I've seen that movie.Alethan wrote:FYI, Dave, that's a Princess Bride quote.
Re: Questions For the Players
That's why you keep me around, man - to point out movie references for you.dmw71 wrote:I totally missed that reference. It's apparently been far too long since I've seen that movie.Alethan wrote:FYI, Dave, that's a Princess Bride quote.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Questions For the Players
Yep, that's the reason.Alethan wrote:That's why you keep me around, man - to point out movie references for you.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33092
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Questions For the Players
Well at least we all know the reason now
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling