Character Sheets
Re: Character Sheets
Evan Williams IV -1st Level Male Human True Bard
Stats: CON:15, DEX:16, WIS:12, STR:16, INT:15, CHR:18
STR: 16 +1 damage weight allow 70 maxpress 195 opendoors 9 bblg 10%
INT: 15 lang 4 / bonus nwp 4 / max lvl spell 7 / learn spell 65%
WIS: 12 spell failure 5%
DEX: 16 +1 reaction / +1 missile / -2 ac
CON: 15 +1 hp adj / ss 90% / ress 94
CHR: 18 max hench 15 / loyalty +8 / reaction +7
Observation/Perception: 15+12 / 2 = 13.5
Hitpoints : current/max 7/7
AC : 6 (front) 8(rear) 6(surprised)
Alignment : NG
age [1d4+15] = 2+15 = 17 height [2d10+60] = 5+60 = 65 weight [6d10+140] = 29+140 = 169
Age: 17 Height: 65 Weight: 169
Eyes: Green / Hair: Black, Long
Saving Throws:
Rod,Staff, Wand: 14
Breath Weapons: 16
Death/Paralysis/Poison: 13
Petrification/Polymorph: 12
Spells: 15
Special Abilities
Pick Pockets: 15 base +10 racial = 25%
Climb Walls: 60%
Detect Noise: 15 base +5 initial = 20%
Read Languages: 0 base + 15 initial = 15%
Influence Reaction: (save vs paralization)
Inspire/Rally: (all in 10' for 1 round get +1 to hit, or +1 to saves, or +2 morale)
Counter Song: (all in 30')
Legend Lore: 5% (after 1d10 study rounds)
Read /Write Native: Common, Gothmyran(regional],
Languages : Common, Gothmyran(regional), Dwarf, Halfling
Spells in book - (12)
1st Level-Charm Person, Cantrip, Comprehend Languages, Detect Magic, Enlarge, Identify, Magic Missile, Read Magic, Unseen Servant
2nd Level--Continual Light, Locate Object
3rd Level---Suggestion
Spells Known - N/A , Spells Cast / Remaining : N/A
Weapon proficiences : (2) Short Bow, Short Sword
Non-Weapon Proficiencies: (7)
Distilling (15), Agriculture (15), Singing (18), Local History (18), Appraising (15), Swimming (16) Musical Instrument - Lute (14)
Inventory :
Lute
Bow, Short (30gp) (2 lbs)
-Flight Arrow (8) (2sp) (0.5 lb)
-Quiver (8sp) (1 lb)
Short Sword (10g) (3 lbs)
Leather Armor (15 lbs) (AC8) (5gp)
-Belt & Buckle, (6sp) (1lbs)
-Pouch,Large (1gp) (1lbs)
-Boots, Soft (1gp) (2lbs)
-Cloak, Good (8sp) (1lbs)
-Breeches (2gp) (1lbs)
-Shirt, linen (3sp) (0.5 lbs)
Backpack (2gp) (2 lbs)
-soap (5sp) (1lb)
-Flint and Steel (5sp) (1 lbs)
-Whetstone (2cp) (1lb)
-Spellbook (6 lbs)
-2 scroll cases (16sp) (1 lb)
--paper (1) (2g) recipes & painting
-Waterskin (1) (8sp) (1lbs) -Williams No.309
-2''x2'' miniature red velvet pillow with the initial of 'M'
Wealth initial 0g 8sp 6cp / current 0gp 5sp 6cp
initial character funds [2d6x10] = 6x10 = 60
+11gp, 7 sp (Rufus)
-6gp,5sp (Lute shop)
-1gp (bottle)
-1g,1s (tavern boarding)
+1gp (bard song)
+7gp (Evan & Arjiri's song&dance)
-12gp paid to pawnbroker
Total Encumbrance : 42
Movement : 12
Background : Home city of Scarsburg
Known initial reputation [2d4] = 4 Bard's Handbook page 102
XP gained: 200
XP current: 200
Next level :1250 "Evan II stoking the hearth" by Arturo Ribovsky, a great artist from the north nation of Anistlav
Stats: CON:15, DEX:16, WIS:12, STR:16, INT:15, CHR:18
STR: 16 +1 damage weight allow 70 maxpress 195 opendoors 9 bblg 10%
INT: 15 lang 4 / bonus nwp 4 / max lvl spell 7 / learn spell 65%
WIS: 12 spell failure 5%
DEX: 16 +1 reaction / +1 missile / -2 ac
CON: 15 +1 hp adj / ss 90% / ress 94
CHR: 18 max hench 15 / loyalty +8 / reaction +7
Observation/Perception: 15+12 / 2 = 13.5
Hitpoints : current/max 7/7
AC : 6 (front) 8(rear) 6(surprised)
Alignment : NG
age [1d4+15] = 2+15 = 17 height [2d10+60] = 5+60 = 65 weight [6d10+140] = 29+140 = 169
Age: 17 Height: 65 Weight: 169
Eyes: Green / Hair: Black, Long
Saving Throws:
Rod,Staff, Wand: 14
Breath Weapons: 16
Death/Paralysis/Poison: 13
Petrification/Polymorph: 12
Spells: 15
Special Abilities
Pick Pockets: 15 base +10 racial = 25%
Climb Walls: 60%
Detect Noise: 15 base +5 initial = 20%
Read Languages: 0 base + 15 initial = 15%
Influence Reaction: (save vs paralization)
Inspire/Rally: (all in 10' for 1 round get +1 to hit, or +1 to saves, or +2 morale)
Counter Song: (all in 30')
Legend Lore: 5% (after 1d10 study rounds)
Read /Write Native: Common, Gothmyran(regional],
Languages : Common, Gothmyran(regional), Dwarf, Halfling
Spells in book - (12)
1st Level-Charm Person, Cantrip, Comprehend Languages, Detect Magic, Enlarge, Identify, Magic Missile, Read Magic, Unseen Servant
2nd Level--Continual Light, Locate Object
3rd Level---Suggestion
Spells Known - N/A , Spells Cast / Remaining : N/A
Weapon proficiences : (2) Short Bow, Short Sword
Non-Weapon Proficiencies: (7)
Distilling (15), Agriculture (15), Singing (18), Local History (18), Appraising (15), Swimming (16) Musical Instrument - Lute (14)
Inventory :
Lute
Bow, Short (30gp) (2 lbs)
-Flight Arrow (8) (2sp) (0.5 lb)
-Quiver (8sp) (1 lb)
Short Sword (10g) (3 lbs)
Leather Armor (15 lbs) (AC8) (5gp)
-Belt & Buckle, (6sp) (1lbs)
-Pouch,Large (1gp) (1lbs)
-Boots, Soft (1gp) (2lbs)
-Cloak, Good (8sp) (1lbs)
-Breeches (2gp) (1lbs)
-Shirt, linen (3sp) (0.5 lbs)
Backpack (2gp) (2 lbs)
-soap (5sp) (1lb)
-Flint and Steel (5sp) (1 lbs)
-Whetstone (2cp) (1lb)
-Spellbook (6 lbs)
-2 scroll cases (16sp) (1 lb)
--paper (1) (2g) recipes & painting
-Waterskin (1) (8sp) (1lbs) -Williams No.309
-2''x2'' miniature red velvet pillow with the initial of 'M'
Wealth initial 0g 8sp 6cp / current 0gp 5sp 6cp
initial character funds [2d6x10] = 6x10 = 60
+11gp, 7 sp (Rufus)
-6gp,5sp (Lute shop)
-1gp (bottle)
-1g,1s (tavern boarding)
+1gp (bard song)
+7gp (Evan & Arjiri's song&dance)
-12gp paid to pawnbroker
Total Encumbrance : 42
Movement : 12
Background : Home city of Scarsburg
Known initial reputation [2d4] = 4 Bard's Handbook page 102
XP gained: 200
XP current: 200
Next level :1250 "Evan II stoking the hearth" by Arturo Ribovsky, a great artist from the north nation of Anistlav
Last edited by Stonjuz on Thu Nov 22, 2012 1:25 pm, edited 24 times in total.
Re: Character Sheets
Trarth Oddbark - 1st Level Human Fighter (Swashbuckler)
Stats: WIS:12, INT:13, STR:18, CHR:12, CON:13, DEX:17
Percentile strength roll: [1d100] = 17
str: 18(17) +1 to hit; +3 damage; weight allow 135; max press 280; open doors 12; bblg 20%; +10 xp as fighter
int: 13 lang/bonus nwp 3
wis: 12
dex: 17 surprise +2; missile +2; defense -3
con: 13 system shock 85%; resurrection survival 90%
cha: 12 henchmen 5; +2 reaction adjustment with females (swashbuckler)
Alignment: Neutral Good
Height: 6' 6" - Height: 60+[2d10] = 18
Weight: 235
Age: 20
starting funds: [5d4] = 14x10 = 140 gp
Current Funds: 18 g.p., 17 s.p., 1 c.p.
Paid for: room at The Blackened Dragon for a fortnight counting from Day 1
Observation/perception: (int+wis)/2 = 13
- - - Also has Observation and Alertness proficiencies
AC: front 3/ rear 6/ surprised 3 (8 (leather) -3(dex) -2 in light armor (swashbuckler))
- - - Also has Tumbling for -4 AC with successful check and foregoing other actions
MAX HP: 10
CURRENT HP: 10
XP: 200
Last edited by NJWilliam on Wed Oct 31, 2012 8:05 pm, edited 8 times in total.
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
Re: Character Sheets
Observation: 13.5
Last edited by Bhart on Fri Oct 19, 2012 1:09 pm, edited 2 times in total.
Re: Character Sheets
+200 xp for History and background and character personality
Added: 10.19.12
Last edited by Endeavor on Fri Oct 19, 2012 8:44 pm, edited 5 times in total.
- Computer +1
- Ranger Lord
- Posts: 2737
- Joined: Wed Jan 25, 2012 1:12 pm
Re: Character Sheets
Stats: CHR:11, WIS:12, INT:18, DEX:15, CON:13, STR:16
Name: Simmon von Hammersmark
Class: Militant Wizard - Mage
Level: 1
Alignment: Lawful Neutral
Race: Human
Gender: Male
Age: 18
Height: 6’1”
Weight: 160 lbs.
Hair: Black
Eyes: Green
XP : 200
Next: 2,500
AC: 8 (ARMOR SPELL CAST AC 5)
Hit Points (Current/Max): 4/4
Base Movement: 12"
Modified Move: "
Thac0: 20
STR: 16 (HitProb -, Dmg Adj +1, Weight Allow 70, Max Press, 195, Open door, 9, BB/LG 10%)
DEX: 15 (React. 0, Attack 0, Def -1)
CON: 13 (hp 0, SS 85%, RS 90%, PS 0, Regen -)
INT: 18 (Lang 7, Spell lvl 9th, To Learn 85%, Max spell 18, ill imm-)
WIS: 12 (Mag Def Adj 0, Bonus Spell 0, Spell Fail 5%, Spell Imm -)
CHR: 11 (Max Hench 4, LB 0, RA 0)
Saving Throws:
Aimed Magic Items: 11
Breath Weapons: 15
Death, Paralysis, Poison: 14
Petrification, Polymorph: 13
Spells: 12
Weapon Proficiency: (1 +1)
Rapier- speed 4, 1d6+1, 1d8+1
Dagger-
Non-Weapon Proficiency: (4+4)
Endurance con 0
Engineering int -3
Spellcraft int -2
Ancient History (military) int -1
Direction Sense wis +1
Heraldry int 0
Survival int 0
Equipment:
Rapier
Dagger
Leather Bracers
Clothes
Boots
Gloves
Belt
Belt pouch
Component bag
Cloak
Spell book (In care of Hegryn)
Travel Spell book
Ink (3 vials)
Quill (5)
Parchment tube
Parchment (20 sheets)
Map tube (empty)
Map Tube (filled)
Backpack
Candles (2)
Flask (empty)
Book of military history
Bar of Soap
Drawing of Dwarven Discs
Special Abilities:
1. 10% bonus on XP
2. The Militant Wizard receives a bonus Weapon Proficiency free of charge; this is in addition to his normal Weapon Proficiency. This bonus Weapon Proficiency does not use any of the wizard's proficiency slots, but he must choose it from the weapons listed in the Weapon Proficiency entry above. Additionally, a Militant Wizard can acquire any of the Warrior's Nonweapon Proficiencies given on Table 37 on page 55 of the Player's Handbook at the listed number of slots; for instance, if a Militant Wizard wants the Animal Lore proficiency, it costs him only 1 slot instead of the normal 2 for a wizard.
3. No 8th or 9th level spells
Languages: Common, Orcish, Elven, Dwarven
Money:
pp: 0
gp: 20
ep: 0
sp: 4
cp: 0
Other:
Spell Book:
LEVEL 0-
Cantrip (memorized 2)
LEVEL 1-
Armor
Burning Hands
Copy
Enlarge
Feather Fall
Light
Magic Missile (memorized)
Read Magic
Shield
Unseen Servant
LEVEL 2-
Darkness, 15’ radius
Whispering Wind
Background: Simmon is a lesser son of a lesser house. His family name is old but vast leaving Simmon little to no status. Being ambitious and intelligent, Simmon has sought out a career in the military to rise in esteem and power. He hopes to advance enough to seek out a advantageous commission and bride. He has been in the military academy for two years now where he has been an excellent student although he lacks many friends.
Appearance: Simmon is tall and thin with short cut black hair. He takes care to keep himself and his uniform clean and presentable at all time. He wears his rapier and dagger set on his hips with a comfortable ease. He is usually dressed in the uniform of a military cadet and when he is not he is usually wearing clothing of a similar cut.
Name: Simmon von Hammersmark
Class: Militant Wizard - Mage
Level: 1
Alignment: Lawful Neutral
Race: Human
Gender: Male
Age: 18
Height: 6’1”
Weight: 160 lbs.
Hair: Black
Eyes: Green
XP : 200
Next: 2,500
AC: 8 (ARMOR SPELL CAST AC 5)
Hit Points (Current/Max): 4/4
Base Movement: 12"
Modified Move: "
Thac0: 20
STR: 16 (HitProb -, Dmg Adj +1, Weight Allow 70, Max Press, 195, Open door, 9, BB/LG 10%)
DEX: 15 (React. 0, Attack 0, Def -1)
CON: 13 (hp 0, SS 85%, RS 90%, PS 0, Regen -)
INT: 18 (Lang 7, Spell lvl 9th, To Learn 85%, Max spell 18, ill imm-)
WIS: 12 (Mag Def Adj 0, Bonus Spell 0, Spell Fail 5%, Spell Imm -)
CHR: 11 (Max Hench 4, LB 0, RA 0)
Saving Throws:
Aimed Magic Items: 11
Breath Weapons: 15
Death, Paralysis, Poison: 14
Petrification, Polymorph: 13
Spells: 12
Weapon Proficiency: (1 +1)
Rapier- speed 4, 1d6+1, 1d8+1
Dagger-
Non-Weapon Proficiency: (4+4)
Endurance con 0
Engineering int -3
Spellcraft int -2
Ancient History (military) int -1
Direction Sense wis +1
Heraldry int 0
Survival int 0
Equipment:
Rapier
Dagger
Leather Bracers
Clothes
Boots
Gloves
Belt
Belt pouch
Component bag
Cloak
Spell book (In care of Hegryn)
Travel Spell book
Ink (3 vials)
Quill (5)
Parchment tube
Parchment (20 sheets)
Map tube (empty)
Map Tube (filled)
Backpack
Candles (2)
Flask (empty)
Book of military history
Bar of Soap
Drawing of Dwarven Discs
Special Abilities:
1. 10% bonus on XP
2. The Militant Wizard receives a bonus Weapon Proficiency free of charge; this is in addition to his normal Weapon Proficiency. This bonus Weapon Proficiency does not use any of the wizard's proficiency slots, but he must choose it from the weapons listed in the Weapon Proficiency entry above. Additionally, a Militant Wizard can acquire any of the Warrior's Nonweapon Proficiencies given on Table 37 on page 55 of the Player's Handbook at the listed number of slots; for instance, if a Militant Wizard wants the Animal Lore proficiency, it costs him only 1 slot instead of the normal 2 for a wizard.
3. No 8th or 9th level spells
Languages: Common, Orcish, Elven, Dwarven
Money:
pp: 0
gp: 20
ep: 0
sp: 4
cp: 0
Other:
Spell Book:
LEVEL 0-
Cantrip (memorized 2)
LEVEL 1-
Armor
Burning Hands
Copy
Enlarge
Feather Fall
Light
Magic Missile (memorized)
Read Magic
Shield
Unseen Servant
LEVEL 2-
Darkness, 15’ radius
Whispering Wind
Background: Simmon is a lesser son of a lesser house. His family name is old but vast leaving Simmon little to no status. Being ambitious and intelligent, Simmon has sought out a career in the military to rise in esteem and power. He hopes to advance enough to seek out a advantageous commission and bride. He has been in the military academy for two years now where he has been an excellent student although he lacks many friends.
Appearance: Simmon is tall and thin with short cut black hair. He takes care to keep himself and his uniform clean and presentable at all time. He wears his rapier and dagger set on his hips with a comfortable ease. He is usually dressed in the uniform of a military cadet and when he is not he is usually wearing clothing of a similar cut.
Last edited by Computer +1 on Tue Nov 20, 2012 3:33 pm, edited 9 times in total.
Re: Character Sheets
+200 xp for History and background and character personality
Strength % [1d100] = 38
Starting Gold [5d4] = 9 x 10 = 90 gold
Last edited by Rotten on Tue Nov 06, 2012 2:43 am, edited 1 time in total.
Re: Character Sheets
I've added 200 xp to your post or to the info itself ( I can't or don't know how to edit the tabbed sheets of others ..or even if I can.
So you can manually add 200 xp each of you for having something of a background and/or personality for your character.( if it's not on your sheet already)
told you RP is important to me. I got some background and history from some of you in PMs. if you don't want to add it to your sheet here, that's fine. I know what you have . if you have only a little howing ( what people can gather from seeing you in front of them) that's enough.
Expect a short PM to each of you, to explain how you are in Gothmoor city and what has drawn you to here you all will meet.
If you get a PM with info tying you to one of the other player characters.. feel free to Pm each other to get " in sync"
if not.. take your PM, as DM 'read aloud background" and you can begin posting in the GamePlay forum thread (once I create it)
So you can manually add 200 xp each of you for having something of a background and/or personality for your character.( if it's not on your sheet already)
told you RP is important to me. I got some background and history from some of you in PMs. if you don't want to add it to your sheet here, that's fine. I know what you have . if you have only a little howing ( what people can gather from seeing you in front of them) that's enough.
Expect a short PM to each of you, to explain how you are in Gothmoor city and what has drawn you to here you all will meet.
If you get a PM with info tying you to one of the other player characters.. feel free to Pm each other to get " in sync"
if not.. take your PM, as DM 'read aloud background" and you can begin posting in the GamePlay forum thread (once I create it)
Re: Character Sheets
Do you prefer text sheets? I was considering switching. I'm starting to find it inconvenient to go to the die roller site to make edits.Shonuff wrote:I've added 200 xp to your post or to the info itself ( I can't or don't know how to edit the tabbed sheets of others ..or even if I can.
Re: Character Sheets
Bhart wrote:Do you prefer text sheets? I was considering switching. I'm starting to find it inconvenient to go to the die roller site to make edits.Shonuff wrote:I've added 200 xp to your post or to the info itself ( I can't or don't know how to edit the tabbed sheets of others ..or even if I can.
It would be easier if I need to make changes on the fly.
you can, sure.
Re: Character Sheets
Shonuff wrote:Bhart wrote:Do you prefer text sheets? I was considering switching. I'm starting to find it inconvenient to go to the die roller site to make edits.Shonuff wrote:I've added 200 xp to your post or to the info itself ( I can't or don't know how to edit the tabbed sheets of others ..or even if I can.
It would be easier if I need to make changes on the fly.
you can, sure.
Is there a particular format that would make it easier for you in text so you can look in the same area on each sheet?
I'll put it in whatever format is easiest for you.
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
Re: Character Sheets
I can assume this 200 can be adjusted to 220 for those of us with the xp bonus? or is it simply as is?Shonuff wrote:I've added 200 xp to your post ......So you can manually add 200 xp each of you for having something of a background and/or personality for your character.( if it's not on your sheet already)
Re: Character Sheets
The 200 is for you being creative enough to flesh out a background. it is Player Experience. it's a flat 200.Stonjuz wrote: I can assume this 200 can be adjusted to 220 for those of us with the xp bonus? or is it simply as is?
"No monsters were killed or harmed in the making of this background."
( if you wouldn't have made a background and said you were done, you wouldn't have gotten the 200)