House Rules

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Bhart
Ranger
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Joined: Thu Oct 04, 2012 12:08 am
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House Rules

#1 Post by Bhart »

1 Missile fire into melee.
You attack with a penalty; -0, -2, -4, -6 based on the size difference between your target and nearest ally. If you miss then roll a second attack against the nearest ally.

2 Multiple opponents in melee.
The rule in the DMG is being ignored. Players may decide who they are directing their attacks against.

3 Multiple attacks impact on initiative.
Having more attacks than your enemy does not guarantee you go first. Initiative determines the timing of the first attack. Additional attacks are resolved at the end of the round.

4 Spell components
Material components do not have to be tracked. As long as you have a pouch designated as your "component pouch" on you then I assume you have what is needed to cast. The only exception are compents that are given a gp value in the spell description. Those you must have.

5 Spell books
All spell books are considered to be "traveling" books described in UA. Using those rules as a basis I have come up with the following weight to storage requirements. Each spell requires 1lb of book if it is 1-3 level ; 2 lbs if level4-6; and 3 lbs if level 7-9.

6 weapon vs ac adjustment
We are ignoring this rule.

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