Chapter 8: A Camping We Will Go

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GreyWolfVT
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Re: Chapter 8: A Camping We Will Go

#201 Post by GreyWolfVT »

Mort "Wexley I don't want to mess with your infravision so would you like to enter first and we'll keep the torch light behind you a few feet or however far behind you want us to follow."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
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Baramoor
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Re: Chapter 8: A Camping We Will Go

#202 Post by Baramoor »

Wexley shakes his head in the negative. No Mort, 3 abreast as we did for the Orc cave worked best, with fighter support at the ready. We can look this area over with the torchlight providing us light and wait till we have all crossed and are prepared.

Using the light provided, Wexley will recheck the entrance of the cave with Mort. He will position himself once more to Mort's left and take the left hand wall as his position, waiting on the others after rechecking.

Floor [1d100] = 98, Right Wall [1d100] = 5, Left Wall [1d100] = 30, Front Wall [1d100] = 88 Back Wall [1d100] = 41, ceiling [1d100] = 70, secret doors [1d6] = 2
If it is not true, do not speak it. If it is not right, do not do it. Marcus Aurelius

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Re: Chapter 8: A Camping We Will Go

#203 Post by GreyWolfVT »

Mort "Alright I'll signal the fighter support over then." Mort signals to the others to come join up and form up the support lines. Then once the others arrive to form up he will proceed.

Trap Check Floor[1d100] = 70 Trap Check Wall[1d100] = 96 Trap Check Ceiling[1d100] = 74 Secret passages[1d6] = 1
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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MonkeyWrench
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Re: Chapter 8: A Camping We Will Go

#204 Post by MonkeyWrench »

Maya & Victor:

Maya heads over to the cave, forming in the front as vanguard for the group.

Victor walks beside Kormak back to the cave, using the orc heads on sticks to talk to him, saying things like, "Grah! no easy be green! no job for us, recism!"
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.

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Re: Chapter 8: A Camping We Will Go

#205 Post by Dizlexus »

Choe

Choe helps search for traps IN THE NEXT 10 feet of Cave. His focus on the floor.
[1d100] = 4

Why are we doing a different roll for every architectural feature we encounter? 6 rolls for 10 feet? What gives?
Last edited by Dizlexus on Wed Jul 30, 2014 11:06 pm, edited 1 time in total.
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Re: Chapter 8: A Camping We Will Go

#206 Post by GreyWolfVT »

Dizlexus wrote:Choe

Choe helps search for traps IN THE NEXT 10 feet of Cave.
[1d100] = 4

Why are we doing a different roll for every architectural feature we encounter? 6 rolls for 10 feet? What gives?
That is how it was requested last time we only did one roll to cover it all.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 8: A Camping We Will Go

#207 Post by PyroArrow »

Dungeon Master:
Dizlexus wrote:Choe

Choe helps search for traps IN THE NEXT 10 feet of Cave. His focus on the floor.
[1d100] = 4

Why are we doing a different roll for every architectural feature we encounter? 6 rolls for 10 feet? What gives?

Mr. Choe, being a Monk can not search for traps, however i will use that roll as a search for secret/concealed doors converted to a 1d6 roll, & in that case none were found!

As for the other player rolls for the 1st 10 feet no traps or secret doors were found, it is just rough natural cave here.

In the 2nd 10 ft of cave Mr. Choe notes the rough stone walls continue here, then after the 10 feet of floor he searched, the passages branches left & right & continues north.

The next post will better describe the entrance now that i see you are committed to exploring it.

I will end this chapter here & start Chapter 9!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

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Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
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