Edicts of Play

Blackrazor
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Blackrazor
Pathfinder
Pathfinder
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Joined: Fri Jan 25, 2013 2:39 am

Edicts of Play

#1 Post by Blackrazor »

Classes: Fighter and Sorcerer

Fighters:
Use the LotFP rules for attack, and saves.
Begin with 8 hit points(see below) + Con mod
Gain the Ability to Subclass(see below)
Gain an extra attack at Levels 5 and 10
Gain an increased critical chance on a successful attack at Levels 5 <19-20> and 10 <18-20>

Sorcerers:
May casts spells in addition to those in Carcosa
Starting Sorcerers have no spells
Use LotFP rules for attack
Saves as per Carcosa
Begin with 8 hit points (see below) + Con mod
Gain an extra attack at Levels 5 and 10



Fighter Subclasses - available at at Level 1

1. Hunter - Bushcraft 3 in 6 chance, Stealth 3 in 6
2. Swashbuckler - +1 AC in chain or lighter armour
3. Hulk - + 2 melee damage
4. Berzerker - Can frenzy in battle 1/day: +2 to hit and damage -2 to AC. Damage increases every 3 levels by +1 so 4 +3, 7 +4, 10 +5. Immune to fear while Berzerk.
5. Archer - +1 to hit and damage with bows
6. Soldier - +1 AC in heavy armor, +1 damage with Melee weapons
7. Cutthroat- +1 AC in leather armour, +1 on damage multiplier on backstabs, Stealth 3 in 6
8. Mounted Warrior- +1 to hit and damage while mounted, good judge of domesticated riding beasts (roll mount hit points twice, take the better)
9. Brave - +4 to AC when wearing no armor. - may use a shield
10. Sentinel - Shield gains an extra +1 to AC, can give up the shields bonus to grant a ally next to the Sentinel +1 AC.

Hit Points - standard HPs as per LotFP, not the Carcosan variant

Damage - Carcosan variable damage rules

Shields Shall Be Broken (SSBB) - Characters may sacrifice an equipped shield to reduce one melee attack to 0 damage.

Elixirs - This edict allows for the creation of ingestible items - Food,Drink,Drugs - that will immediately grant a character 1-4 HPs, this may exceed HP Max, these HPs will last the duration of a combat or roughly 20 minutes. Use is limited to 2x a day and may cause addiction with overuse. Elixirs do not heal wounds - they embolden, strengthen, envigor, stimulate and deaden pain.

Psionics - rolled by GM as per Carcosa at character creation, as per player request.

Equipment - Characters begin play with 3 weapons or 2 weapons and a shield, light or medium armor, a pack, a bowl, flint and tinder, torches, and dried food. Extra items with GM approval.

Experience

• All character classes use the same advancement table.

• Each encounter is worth from 0 to 4 XP , and those XP are not earned merely by killing monsters, disarming traps, looting treasure, or completing a quest. Rather, successfully surviving encounters earns the characters XP. A typical encounter is worth 2 XP , and the system scales from 0 to 4 depending on difficulty.

• All characters that participate in the encounter receive the same XP .

• The judge determines how much XP is awarded.

• Characters level up when they reach the XP threshold for the next level.

Level XP Required

1 10
2 50
3 110
4 190
5 290
6 410
7 550
8 710
9 890
10 1090

Edicts off the table for now:

Variable Carcosan HD
Weapons Shall be Splintered
Armor Shall be Rent

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