Chapter 7: Cave of the Macabre Heads

PyroArrow
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Dizlexus
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Re: Chapter 7: Cave of the Macabre Heads

#181 Post by Dizlexus »

PyroArrow wrote:Dungeon Master:

Are the broken spears to be used for anything?

If so the prep for such a thing occurs prior to putting down the Orc bait from the Orc Cave to the Owlbear Cave.
just want them unusable not making a booby trap
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PyroArrow
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Re: Chapter 7: Cave of the Macabre Heads

#182 Post by PyroArrow »

Dungeon Master:

ok, so now i guess i will make some rolls to determine various scenerios that can happen at this point.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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PyroArrow
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Re: Chapter 7: Cave of the Macabre Heads

#183 Post by PyroArrow »

Dungeon Master:

Ok, the Owlbear will take the Orc Bait:

i will roll a 4-sided die to come up with one of these results:

4-Sided Die roll (1d4):
1. Takes only bait at entrance of Orc cave & leaves
2. Takes bait up to junction in corridor only & leaves
3. Continues deeper into Orc cave but Runs when remaing Orcs gang up
4. Continues deeper into Orc cave & Attacks remaining Orcs


Of course if #4 comes up i will make combat rolls between the Orcs & Owlbear.

Then of course the party will decide to either go back into the Orc Cave or try another cave for the time being.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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MonkeyWrench
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Re: Chapter 7: Cave of the Macabre Heads

#184 Post by MonkeyWrench »

GreyWolfVT wrote:Kormak starts cutting off orc heads and then smiles takes two heads and places them in the vacant spots at the cave entrance. "Hahaha fitting you think Victor?"
Victor bends down to the severed orc heads sitting in the indents, swiftly poking them in their dead eyes before raising his hands in victory, "The last attack is mine! Haha!!"
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.

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