During the four weeks' time, Grim will seek to apprentice himself to the best smith he can, and hope to trade as much labor as possible for a price break on a warhammer (list price: 5 gp). He'll also seek to trade his leather armor plus as few coins as possible for studded leather armor (list price: 45 gp, out of price range), or stud it himself under the supervision of the smith or an armorer, if he can find one. He will try to conserve as many coins as possible, because whatever's left over (after upkeep, and purchasing backpack (list price: 2gp), 2 pieces of chalk (2 cp), flint and steel (15 cp), 2 days of rations (10 cp), 50' of rope (25 cp), a large sack (12 cp), and a waterskin (5sp) (total gear cost estimated: 2 gp, 5 sp, 64 cp or 3 gp, 1 sp, 4 cp) will get bundled up and mailed home to his uncle, Pikar's father, with a note: "Dearest Uncle Ottar: Pikar fell in the Barrowmaze and was slain; we were unable to help him. But here is a little bit to offer at the Temple in his memory. Know that I go now to avenge him against the vile things that dwell in this unholy place. If I should fall, this will be my last letter. Know that I died valiantly, in that case, and speak the good news to my father. Your nephew, Grim Oddson." If it's not economically feasible to get studded leather armor, he'll try to find some good stout hide armor (list price: 30 gp) to trade for.
Okay. By dint of hard labour, I'll let you shave the warhammer to 3 gp and the studded leather to 30 gp.
Daryll will make some discreet inquiries about the local Guild. He needs to acquire some tools of the trade, which he hopes are issued to him by the boss, in exchange for a "tithe." He's not really sure how it works here, he's just going on what he's heard. He's not much of a politician (Per 8) but he's smart (Int 12) and knows he'll be a good earner. He's also convinced there's a king's ransom of treasure down in the maze... he'll see if he can convince the boss, or at least whoever his immediate supervisor-type might be, that the adventure is worth the Guild's sponsorship (in coin). He's looking to pick up some padded armor (list price: 5gp) and a shield (list price: 10 gp), plus he'll trade/sell his club and look to pick up 2 daggers (list price: 6 gp) and a short sword (list price: 7 gp; total for weapons/armor: 28 gp). He'll purchase an identical setup to Grim in terms of regular gear (backpack, etc; total estimated price: 3 gp, 1 sp, 4 cp). Whatever's left over, he'll donate to the Guild in a show of good faith (and in the hopes that they give him a set of tools).
Discreet enquiries about the local Guild turn up nothing about any organized body. Perhaps this village is too small? Or perhaps they are too wary? In any event, your enquiries draw the attention of Old Krok, who works as a stablehand now. He offers you a set of tools, old but kept in good condition by a well-oiled cloth. "Messin' about wi' stuff o' that ilk be a youngun's game,"
he says. "So, here's a loan, and you 'member me well should you return, eh? And, for both your sake and mine, have nought to do with them Hatters, can you help it!"
He refuses to elaborate on that last remark.
Cisneros will spend the 4 weeks studying his magic, thinking about a patron. He'll also send to the elves (or speak with those locally, whatever the case may be) about acquiring a mithril two-handed sword (list price: 15 gp; book says "at no extra cost"); he'll sell/trade the staff. He'll seek out an identical set of regular gear as Grim, plus a lantern and 6 flasks of oil (list price: 10 gp + 12 sp, or 11 gp, 2 sp; total plus Grim's setup: 14 gp, 3 sp, 4 cp).
No worries with the mithral sword....and, as the book says, no extra cost this once.
While my kindness as a GM/judge may be legendary
I will require you to make contact with a suitable patron and perform the ceremony required at an appropriate spot. As one of the most flavourful aspects of the DCC rpg, I would be doing a disservice to you and all others involved if I did not.
The Barrowmaze may be the hook & the linchpin around which this little pbp revolves, but it would be a mistake to imagine that I will not give you the opportunity to get pulled far afield, and into other adventures!