Daryll One-Ear
Class: Thief (Occupation: Gambler)
Alignment: Neutral
Level: 1
XP: 29
Languages: Common, Thieves' Cant
Lucky Roll: Survived a Spider Bite (+0 save vs. poison)
Strength: 14 (+1)
Agility: 15 (+1)
Stamina: 8 (-1)
Personality: 8 (-1)
Intelligence: 12
Luck: 13 (+1) Current: 7 (-1)
HP: 4 (2 - 1 + 4 - 1)
AC: 13 (Armor check -1 when using shield; AC 12 when not using shield)
Reflex:+2
Fortitude: +0
Willpower: -1
Speed: 30
Initiative: +1
Attack Bonus: +1 melee / +1 ranged
Action Dice: d20
Luck Die: d3
Critical Die: d10
Critical Table: II
Fumble Die: d8
Weapons: Dagger d4+1
Armor: Padded armor, Shield
Other Equipment: Backpack { 9 days rations, large sack, small sack, 4 empty flasks, 3 iron spikes, 50' of rope (x2), 5 pieces of chalk, flint & steel, 3 waterskins (full), 10 torches }, 10' pole, spare backpack, sledge hammer, 6 gp, 33 sp
Guard dog "Fang"
Skills:
Backstab: +0
Sneak Silently: +4
Hide in Shadows: +2
Pick Pocket: +4
Climb Sheer Surfaces: +4
Pick Lock: +2
Find Trap: +1
Disable Trap: +2
Forge Document: +4
Disguise Self: -1
Read Languages: +0
Handle Poison: +0
Cast Spell from Scroll: d12
Beermotor character sheets
Beermotor character sheets
Last edited by beermotor on Fri Mar 01, 2013 3:20 pm, edited 36 times in total.
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Re: Beermotor character sheets
Cisneros
Class: Elf (Occupation: Elven artisan)
Alignment: Neutral
Level: 1
XP: 25
Languages: Common, Elven, Neutrality, Chaotic
Lucky Roll: Pack hunter (attack/damage rolls for 0-level weapon +0)
Strength: 11
Agility: 9
Stamina: 9
Personality: 13 (+1)
Intelligence: 15 (+1)
Luck: 9
HP: 6 (2 + 4)
AC: 11
Reflex:+1
Fortitude: +1
Willpower: +2
Speed: 30
Initiative: +0
Attack Bonus: +1 melee / +1 ranged
Action Dice: d20
Critical Die: d6
Critical Table: II
Fumble Die: d8
Weapons: Two-handed sword (mithral) d10
Armor: Padded armor
Other Equipment: Backpack { 4 days rations, large sack, 6 flasks of oil, 50' of rope, 2 pieces of chalk, flint & steel, waterskin (full) }, Lantern
Spells Known (randomly determined using my table from the GG forums):
Patron Bond (MM: 50, no effect)
Invoke Patron, +2 (MM: 22, sympathetic magic: requires physical object related to target [this is going to be ... interesting])
Color Spray (MM: 18, vermin attractor: 1d4 rounds until attacked by swarm of BEES, 1hp, -1 saves/init/spell checks for 1d10 rds)
Ekim's Mystical Mask (MM: 8, count of ten: each time cast, lose a finger (or toe))
Comprehend Languages (MM: 78, mentalism: cast spell through ESP alone, no other requirements)
Class: Elf (Occupation: Elven artisan)
Alignment: Neutral
Level: 1
XP: 25
Languages: Common, Elven, Neutrality, Chaotic
Lucky Roll: Pack hunter (attack/damage rolls for 0-level weapon +0)
Strength: 11
Agility: 9
Stamina: 9
Personality: 13 (+1)
Intelligence: 15 (+1)
Luck: 9
HP: 6 (2 + 4)
AC: 11
Reflex:+1
Fortitude: +1
Willpower: +2
Speed: 30
Initiative: +0
Attack Bonus: +1 melee / +1 ranged
Action Dice: d20
Critical Die: d6
Critical Table: II
Fumble Die: d8
Weapons: Two-handed sword (mithral) d10
Armor: Padded armor
Other Equipment: Backpack { 4 days rations, large sack, 6 flasks of oil, 50' of rope, 2 pieces of chalk, flint & steel, waterskin (full) }, Lantern
Spells Known (randomly determined using my table from the GG forums):
Patron Bond (MM: 50, no effect)
Invoke Patron, +2 (MM: 22, sympathetic magic: requires physical object related to target [this is going to be ... interesting])
Color Spray (MM: 18, vermin attractor: 1d4 rounds until attacked by swarm of BEES, 1hp, -1 saves/init/spell checks for 1d10 rds)
Ekim's Mystical Mask (MM: 8, count of ten: each time cast, lose a finger (or toe))
Comprehend Languages (MM: 78, mentalism: cast spell through ESP alone, no other requirements)
Last edited by beermotor on Mon Jan 28, 2013 3:47 pm, edited 26 times in total.
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Re: Beermotor character sheets
Grim Oddson **retired; working as smith for Lord of Helix**
Class: Dwarf (Occupation: Dwarven blacksmith)
Class: Dwarf (Occupation: Dwarven blacksmith)
Last edited by beermotor on Thu Jan 03, 2013 1:42 pm, edited 20 times in total.
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Re: Beermotor character sheets
Pikar Ottarson *deceased*
Class: Dwarven mushroom farmer
Class: Dwarven mushroom farmer
Last edited by beermotor on Thu Jan 03, 2013 1:43 pm, edited 1 time in total.
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Re: Beermotor character sheets
Howard Phillipson
Class: Wizard (Occupation: Corn farmer)
Alignment: Chaotic
Level: 1
XP: 13
Languages: Common, Orcish, Gnoll, Minotaur, Spider (!!)
Lucky Roll: Born on the battlefield (damage rolls -1)
Strength: 10
Agility: 8 (-1) Current: 7 (-1)
Stamina: 16 (+2)
Personality: 11
Intelligence: 17 (+2)
Luck: 6 (-1)
HP: 9 (4 + 5) Current: 5
AC: 13
Reflex: +0
Fortitude: +2
Willpower: +1
Speed: 30 Current: 25
Initiative: -1
Attack Bonus: +0 melee / -1 ranged
Action Dice: d20
Critical Die: d6
Critical Table: I
Fumble Die: d8
Weapons: Short sword d6-1, Spear d8-1
Armor: Studded Leather Armor, Shield
Spell Check: d20 [+3, -3 for armor]
Spells (Potentially) Known:
Find Familiar
Enlarge
Detect Magic
Magic Missile
Other Equipment: Hen, Thieves' Tools, Backpack { 5 days rations, 50' rope, 3 iron spikes, 6 torches, waterskin (full), sledge hammer, strange clay tablet with writing }, 36 gp, 10 sp, 34cp
Class: Wizard (Occupation: Corn farmer)
Alignment: Chaotic
Level: 1
XP: 13
Languages: Common, Orcish, Gnoll, Minotaur, Spider (!!)
Lucky Roll: Born on the battlefield (damage rolls -1)
Strength: 10
Agility: 8 (-1) Current: 7 (-1)
Stamina: 16 (+2)
Personality: 11
Intelligence: 17 (+2)
Luck: 6 (-1)
HP: 9 (4 + 5) Current: 5
AC: 13
Reflex: +0
Fortitude: +2
Willpower: +1
Speed: 30 Current: 25
Initiative: -1
Attack Bonus: +0 melee / -1 ranged
Action Dice: d20
Critical Die: d6
Critical Table: I
Fumble Die: d8
Weapons: Short sword d6-1, Spear d8-1
Armor: Studded Leather Armor, Shield
Spell Check: d20 [+3, -3 for armor]
Spells (Potentially) Known:
Find Familiar
Enlarge
Detect Magic
Magic Missile
Other Equipment: Hen, Thieves' Tools, Backpack { 5 days rations, 50' rope, 3 iron spikes, 6 torches, waterskin (full), sledge hammer, strange clay tablet with writing }, 36 gp, 10 sp, 34cp
Last edited by beermotor on Mon Mar 11, 2013 11:00 am, edited 21 times in total.
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Re: Beermotor character sheets
William Nelson
Class: Herbalist
Alignment: Lawful
Level: 0
XP: 8
Languages: Common
Lucky Roll: The bull (Melee attack rolls -1)
Strength: 14 (+1)
Agility: 17 (+2)
Stamina: 13 (+1)
Personality: 13 (+1)
Intelligence: 10
Luck: 9
HP: 2
AC: 15
Reflex: +2
Fortitude: +1
Willpower: +1
Speed: 30
Initiative: +2
Attack Bonus: +0 melee / +2 ranged
Action Dice: d20
Critical Die: d4
Critical Table: I
Fumble Die: d4
Weapons: Spear d8+1, Short sword d6+1, Club d4+1
Armor: Studded Leather Armor, Shield
Other Equipment: Herbs (1 lb), Thieves' tools x2, 22 gp, 23 sp, 46cp
Class: Herbalist
Alignment: Lawful
Level: 0
XP: 8
Languages: Common
Lucky Roll: The bull (Melee attack rolls -1)
Strength: 14 (+1)
Agility: 17 (+2)
Stamina: 13 (+1)
Personality: 13 (+1)
Intelligence: 10
Luck: 9
HP: 2
AC: 15
Reflex: +2
Fortitude: +1
Willpower: +1
Speed: 30
Initiative: +2
Attack Bonus: +0 melee / +2 ranged
Action Dice: d20
Critical Die: d4
Critical Table: I
Fumble Die: d4
Weapons: Spear d8+1, Short sword d6+1, Club d4+1
Armor: Studded Leather Armor, Shield
Other Equipment: Herbs (1 lb), Thieves' tools x2, 22 gp, 23 sp, 46cp
Last edited by beermotor on Thu Jan 03, 2013 2:28 pm, edited 9 times in total.
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Re: Beermotor character sheets
Gunnar Ottarson
Class: Dwarf (Occupation: Dwarven stonemason)
Alignment: Lawful
Level: 1
XP: 13
Languages: Common, Dwarven
Lucky Roll: Survived the plague (Magical healing +0)
Strength: 16 (+2)
Agility: 12
Stamina: 12
Personality: 16 (+2)
Intelligence: 11
Luck: 12
HP: 7 (3 + 4)
AC: 16
Reflex: +1
Fortitude: +1
Willpower: +3
Speed: 20
Initiative: +0
Attack Bonus: +d3+2 melee / +d3 ranged
Action Dice: d20
Critical Die: d10
Critical Table: III
Fumble Die: d12
Weapons: Warhammer d8+2, Hammer d4+2
Armor: Chain mail, Shield
Other Equipment: Fine stone (10 lbs), Backpack { 5 days rations, large sack, 50' of rope, 2 pieces of chalk, flint & steel, waterskin (full) }, 3 torches, 5 sp, 31 cp
Class: Dwarf (Occupation: Dwarven stonemason)
Alignment: Lawful
Level: 1
XP: 13
Languages: Common, Dwarven
Lucky Roll: Survived the plague (Magical healing +0)
Strength: 16 (+2)
Agility: 12
Stamina: 12
Personality: 16 (+2)
Intelligence: 11
Luck: 12
HP: 7 (3 + 4)
AC: 16
Reflex: +1
Fortitude: +1
Willpower: +3
Speed: 20
Initiative: +0
Attack Bonus: +d3+2 melee / +d3 ranged
Action Dice: d20
Critical Die: d10
Critical Table: III
Fumble Die: d12
Weapons: Warhammer d8+2, Hammer d4+2
Armor: Chain mail, Shield
Other Equipment: Fine stone (10 lbs), Backpack { 5 days rations, large sack, 50' of rope, 2 pieces of chalk, flint & steel, waterskin (full) }, 3 torches, 5 sp, 31 cp
Last edited by beermotor on Tue Feb 26, 2013 11:52 am, edited 13 times in total.
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Re: Beermotor character sheets
Kent Clarke **deceased**
Class: Wheat Farmer
Class: Wheat Farmer
Barrowmaze Map (by Grim Oddson and Gunnar Ottarson): Updated 03/14/13
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9
Barrowmaze Characters (Active in Expedition 5):
Gunnar Ottarson (Dwarf 1): AC 16 HP 7/7
Daryll One-ear (Thief 1): AC 13 HP 4/4
Cisneros (Elf 1): AC 11 HP 6/6
Howard Phillipson (Wizard 1): AC 13 HP 5/9