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by MajorTom
Sun Mar 13, 2022 3:05 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30050

Re: Adventure 2.0

I have the massive 5th edition book, the black and green one.
by MajorTom
Sat Mar 12, 2022 9:14 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30050

Re: Adventure 2.0

I am much more familiar with the HERO system than Gurps from years of playing Champions.
by MajorTom
Sat Mar 12, 2022 1:02 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30050

Re: Adventure 2.0

Science Fiction 6 Cyberpunk 4 Modern 7 Horror 2 Super-Hero 9 Western 3 Historical (refers to a specific time period, ie, soldiers in world war 2, etc) 5 Time Travel 4 Ancient 1 I seem to have stopped getting the automatic notifications when a new turn is posted. That said, I would be interested in ...
by MajorTom
Wed Mar 02, 2022 1:53 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30050

Re: Adventure 2.0

Rick will try to usher people in the right direction with the goal of getting well away from here. If we can find our vehicles so much the better.

(Is Rick still in battle with a Sathar?)
by MajorTom
Thu Feb 24, 2022 1:58 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30050

Re: Adventure 2.0

Harpoonrgm84a wrote: Thu Feb 24, 2022 12:27 am Nice attack rolls. Was that 7 on each? lol
Yep, no roll for martial arts damage. Just base punching damage + 1 for each level of martial arts. No randomness whatsoever. :)
by MajorTom
Tue Feb 22, 2022 12:59 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30050

Re: Adventure 2.0

Rick will move up and attack the Sathar with martial arts.

Attack 1: Need 68 or less - [1d100]=47 - 7 damage
Attack 2: Need 68 or less - [1d100]=49 - 7 damage
by MajorTom
Fri Feb 18, 2022 2:43 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30050

Re: Adventure 2.0

Is Rick in the vicinity?
by MajorTom
Sun Feb 13, 2022 8:34 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30050

Re: Adventure 2.0

Rick will grab up all of his equipment be try to regroup with the others.
by MajorTom
Sun Feb 13, 2022 8:34 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30050

Re: Adventure 2.0

Out Initiative (I believe we are +6): [1d10+6]=2+6=8
by MajorTom
Sun Jan 30, 2022 4:43 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30050

Re: Adventure 2.0

Rick will start examining the perimeter with a more careful eye towards finding a way to escape. He will be subtle, simply making mental notes at this time but his goal is to find an escape route for everyone on the team.
by MajorTom
Wed Jan 26, 2022 2:06 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30050

Re: Adventure 2.0

Eventually he will try to get outside too. As you move toward the outside of the building, you see armed Sathar setting up a perimeter in the area from your position at the doorway. Rick will retreat back into the building and let the others know. He will continue to scout around the building looki...
by MajorTom
Tue Jan 25, 2022 12:35 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30050

Re: Adventure 2.0

Eventually he will try to get outside too.
by MajorTom
Tue Jan 25, 2022 12:26 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30050

Re: Adventure 2.0

Rick will test the limits of his freedom in a slow but methodical manner but slowly investigating further away and then returning. Then drifting further away before returning. He will maintain radio contact with the others and will look for opportunities for all of them to escape. He has no idea whe...
by MajorTom
Tue Jan 18, 2022 11:16 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30050

Re: Adventure 2.0

Rick is constantly on the lookout for opportunities to escape, not just for himself, but for everyone. Otherwise, he will submit to the exam and try to stay close to his weapons, if they are not taken away.
by MajorTom
Mon Jan 10, 2022 2:42 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30050

Re: Adventure 2.0

Rick does not think that any of the scientists should go by themselves. If T'prin is able to accompany the scientist, Rick will remain behind with the others.
by MajorTom
Wed Jan 05, 2022 8:30 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30050

Re: Adventure 2.0

Rick nods uneasily but does not say anything. He remains watchful and vigilant.
by MajorTom
Wed Jan 05, 2022 3:06 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30050

Re: Adventure 2.0

Rick will move over to the chairs and stand nearby but not sit.
by MajorTom
Fri Dec 31, 2021 1:58 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30050

Re: Adventure 2.0

Rick joins them. He will have his laser rifle slung on his back. His other weapons are in their normal locations.
by MajorTom
Thu Dec 23, 2021 5:58 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30050

Re: Adventure 2.0

Rick remains in the explorer manning the gun (in a non-threatening manner) and feeling nervous that some of the sathar want to ride with us.
by MajorTom
Wed Dec 15, 2021 1:27 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30050

Re: Adventure 2.0

Rick will take position at the mounted weapon but will not make any threatening moves with it.

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